Wednesday Addams (
woefullymacabre) wrote in
come_sailaway2023-02-04 03:55 pm
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It's All Your State Of Mind [Open]
Who: Wednesday Addams and You.
What: Ship exploration, mystery investigation, the usual kind of welcome
When: Early February
Where: All over the ship, especially Sand Dollars and the Morgue
Warnings: Wednesday is likely to discuss macabre topics, as well as stare incessantly, pleased if it makes someone uncomfortable. She may also be subject to disturbing visions in threads with players who opt-in. Her opt-in/opt-out post is right here.
I. What Kind of Hellscape Is This?
[A new passenger, a teenager, is walking around the ship with a grim look on her face. She had on black ankle boots, black tights, a black and grey skirt that was almost down to her ankles, a black and grey blazer that had a school crest on it reading ‘Nevermore’ on top of a black vest, tie and a white collared button down. Her long black hair is styled in a pair of braids, resting on her chest as opposed to trailing behind her.
The deck isn’t so bad but most of deck four with its bright lights and neon colours – as if those were ever acceptable – were just making her visibly cringe.
In all likelihood she will turn to the nearest stranger and ask the all important question.]
What kind of ransom do I have to pay to get out of here?
[Her parents would probably do it. Or they’d handle it their own way.]
II. Sand Dollars
[If there’s one thing every modern teenager needs, it’s a mountain of caffeine and while she’s getting the sense that there’s no one around to do the serving, it’s an espresso machine. It’s not exactly rocket science.
Besides, she just read an instruction manual not that long ago. Surely it can’t be that hard to use, after all, Tyler could do it.
She puts the espresso in the machine and turns it on, putting the cup beneath the spout. When it’s finished, she’ll dump the grounds and repeat the process, into the same cup.
How many shots does she need?
However many it takes.]
III. The Disturbing
[Wednesday, after first exploring the ship, is absolutely sure of it. She was pretty sure she’d caught a glimpse of a spirit in the corner of her eye although focusing it on the spot she saw it yielded a whole lot of nothing.
Even walking right up to where they’d been didn’t seem to yield any results.
Some might’ve chalked it up to seeing things, but Wednesday wasn’t ready to do that yet, so she was walking around, mildly distracted trying to see them, grasping her necklace in her hand. A little help from the obsidian wouldn’t hurt if they were shy.]
Come out and speak to me!
[She calls out in a clear voice, as that’s what one does when they attempt to contact the spirit world.
Wednesday is focused on her task and not much else around her, it was a perfect time to ask what she was doing, to make physical contact with her and she may be more susceptible to visions since her guard was completely down at the moment.
The ghosts of course were probably, possibly, not going to respond and if they didn’t she would just have to go to step two and plan a séance.]
IV. Her Happy Place?
[With all the fun activities on the higher levels, surely no one would hang out on the lower levels, but while the infirmary with its medieval surgical implements is pretty interesting, the most interesting place in fact is the morgue.
Wednesday’s eyes light up a little bit and she’s just going to help herself to opening each of the fridges to see what’s inside.
If she’s disappointed, she might decide to take a nap down there. Comfy.]
V. Wildcard
[I’m open to prompts in any location, and pretty much for any reason. Wednesday is 16, and so she cannot partake in alcohol, although that’s also really not her thing. She might also be quite comfortable in the library.]
What: Ship exploration, mystery investigation, the usual kind of welcome
When: Early February
Where: All over the ship, especially Sand Dollars and the Morgue
Warnings: Wednesday is likely to discuss macabre topics, as well as stare incessantly, pleased if it makes someone uncomfortable. She may also be subject to disturbing visions in threads with players who opt-in. Her opt-in/opt-out post is right here.
I. What Kind of Hellscape Is This?
[A new passenger, a teenager, is walking around the ship with a grim look on her face. She had on black ankle boots, black tights, a black and grey skirt that was almost down to her ankles, a black and grey blazer that had a school crest on it reading ‘Nevermore’ on top of a black vest, tie and a white collared button down. Her long black hair is styled in a pair of braids, resting on her chest as opposed to trailing behind her.
The deck isn’t so bad but most of deck four with its bright lights and neon colours – as if those were ever acceptable – were just making her visibly cringe.
In all likelihood she will turn to the nearest stranger and ask the all important question.]
What kind of ransom do I have to pay to get out of here?
[Her parents would probably do it. Or they’d handle it their own way.]
II. Sand Dollars
[If there’s one thing every modern teenager needs, it’s a mountain of caffeine and while she’s getting the sense that there’s no one around to do the serving, it’s an espresso machine. It’s not exactly rocket science.
Besides, she just read an instruction manual not that long ago. Surely it can’t be that hard to use, after all, Tyler could do it.
She puts the espresso in the machine and turns it on, putting the cup beneath the spout. When it’s finished, she’ll dump the grounds and repeat the process, into the same cup.
How many shots does she need?
However many it takes.]
III. The Disturbing
[Wednesday, after first exploring the ship, is absolutely sure of it. She was pretty sure she’d caught a glimpse of a spirit in the corner of her eye although focusing it on the spot she saw it yielded a whole lot of nothing.
Even walking right up to where they’d been didn’t seem to yield any results.
Some might’ve chalked it up to seeing things, but Wednesday wasn’t ready to do that yet, so she was walking around, mildly distracted trying to see them, grasping her necklace in her hand. A little help from the obsidian wouldn’t hurt if they were shy.]
Come out and speak to me!
[She calls out in a clear voice, as that’s what one does when they attempt to contact the spirit world.
Wednesday is focused on her task and not much else around her, it was a perfect time to ask what she was doing, to make physical contact with her and she may be more susceptible to visions since her guard was completely down at the moment.
The ghosts of course were probably, possibly, not going to respond and if they didn’t she would just have to go to step two and plan a séance.]
IV. Her Happy Place?
[With all the fun activities on the higher levels, surely no one would hang out on the lower levels, but while the infirmary with its medieval surgical implements is pretty interesting, the most interesting place in fact is the morgue.
Wednesday’s eyes light up a little bit and she’s just going to help herself to opening each of the fridges to see what’s inside.
If she’s disappointed, she might decide to take a nap down there. Comfy.]
V. Wildcard
[I’m open to prompts in any location, and pretty much for any reason. Wednesday is 16, and so she cannot partake in alcohol, although that’s also really not her thing. She might also be quite comfortable in the library.]
3.
[the voice that reaches her is soft, but there's the sound of steps and a tapping with them, until the person that replied shows her face. definitely not a spirit, but someone who had heard her, and knew enough that even if it's not directed at her, she might be able to sort a few things out.
besides, she could use a small break from her most recent project. remaking jewelry when you can't see what you're doing is a more precise art.]
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IV. Her Happy Place?
[ A pale teenager in a leather trenchcoat, dangling a old-fashioned tear catcher like a hypnotist's watch, eyes her with the dark glassy look of a shark. ]
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i.
But if you're expecting someone from home fighting to get you back no matter the cost... no. They won't notice you gone. Because you aren't. [said in the same tone of somebody who has explained this many different times and is no longer attempting to soften it.]
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iii
Initially, Fio didn't plan to reply, but is lured over by the unfamiliar voice. Many people have been disappearing from the ship again... and it seems that there are new arrivals as well. She feels a little at ease, since it doesn't seem the older girl was around during December's events. ]
Um... are you looking for someone?
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I.
If I knew, I'd have...no. No. I'd still be here. But I'm sure someone else would have made it out of here before.
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Sand Dollars
[Her tone is more curious than judgemental, but it's mostly because she hasn't worked up the nerve to try the espresso just yet. Regular coffee makes her jittery enough as it is.
Currently, she's working on a regular cup of coffee while it's still early enough in the day that it won't have as much of an effect on ner already screwy sleep schedule.]
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2 sand dollars
"And I thought I had a heavy caffeine addiction. I hope you know what you're doing with that?"
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tw: kinda graphic gore
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okay with winding this one down?
Yep no problem!
IV
“ARE YOU FUCKING KIDDING ME? WHERE AM I SUPPOSED TO CONTEMPLATE THE INEVITABILITY OF MY OWN DEATH NOW?!”
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Tw: suicide humor
Tw: suicide humor
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hello!!! o/
among a pair of plush toys: a hairy blue ball with a face, and a cutesy
blue bunny. there are sprays of white flowers on the desk, bouquets, one of which
stands in a solid black urn. save for that the cabin is sparsely decorated, and
immaculately clean.
the girl looks up with mild surprise at the sound of the door opening,
partway through sewing what appears to be a small skeleton toy. ]
Oh. I take it that you're my new roommate?
[ her expression doesn't shift much, and she appears rather sullen,
serious and no-nonsense -- a stark contrast with the way she's decorated
the room. ]
I'm Tear. I assume you've just arrived?
[ cabins were usually the first place someone goes, at any rate. ]
Hello~
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