sailmods (
sailmods) wrote in
come_sailaway2022-06-10 12:13 am
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Entry tags:
- !event,
- arcane: ekko,
- arcane: jinx,
- mcu: bucky barnes,
- mcu: marc spector,
- mcu: steven grant,
- murderbot diaries: murderbot,
- mushi-shi: ginko,
- original: aiden copeland,
- overwatch: maximilien,
- pokemon: ingo,
- prodigal son: malcolm bright,
- reign: nostradamus,
- sherlock holmes: john watson,
- skulduggery pleasant: skulduggery,
- sleepless domain: undine wells,
- tales of the abyss: jade curtiss,
- the 100: clarke griffin,
- the locked tomb: palamedes sextus,
- westworld: maeve millay
JUNE EVENT: CAMP
early on June 10th, Friday's morning announcements end with a request for everyone going on the latest excursion to meet her in the atrium. she seems in noticeably better spirits than she had been last time, and she leads them cheerfully to the tender. once they are all aboard, and the door is securely shut, the interior fills with gas, and, perhaps, their last thought before they slip into unconsciousness is "oh shit, not again."
passengers wake up on a rickety old school bus, driving down a dirt road surrounded by woods. what is it that they notice first? that, no matter what they were wearing before, they are now wearing a camp t-shirt and legitimately horrifyingly short shorts? the overstuffed backpack between their knees? the words "take one down and pass it around" dying on their lips? the fact that Friday is absolutely driving the bus?
or, maybe the fact that it's already slowing down, pulling up in front of a massive wooden sign, saying:
when they get out of the bus, Friday is the one to divide them up into their cabin groups, and she is the one to give the counselors their very official-looking clipboards and whistles. she explains that they are in charge, and that she will be back to pick them up in a week, and... very little else. she responds to nothing outside of whatever is on her unseen little script, and she gets back on the bus shortly after, leaving them there.
welcome to camp. let's make some summer memories!
passengers wake up on a rickety old school bus, driving down a dirt road surrounded by woods. what is it that they notice first? that, no matter what they were wearing before, they are now wearing a camp t-shirt and legitimately horrifyingly short shorts? the overstuffed backpack between their knees? the words "take one down and pass it around" dying on their lips? the fact that Friday is absolutely driving the bus?
or, maybe the fact that it's already slowing down, pulling up in front of a massive wooden sign, saying:
CAMP AION
when they get out of the bus, Friday is the one to divide them up into their cabin groups, and she is the one to give the counselors their very official-looking clipboards and whistles. she explains that they are in charge, and that she will be back to pick them up in a week, and... very little else. she responds to nothing outside of whatever is on her unseen little script, and she gets back on the bus shortly after, leaving them there.
welcome to camp. let's make some summer memories!
no subject
She's listening of course, but most of her attention is on the small stone she's turning over in her palms. It's still a little wet with tacky, half dried blood — a mixture of deep, drying red, and dark, can't possibly get any darker black. Clarke'll absolutely drag her eyes up from the rock when Pal divulges about one of the trials he underwent in training, and arches an eyebrow in acknowledgement, that does sound ridiculously hard, and silent agreement, absolute assholes.
But then she's looking back at the stone, holding it up between two fingers, and continuing the not-so-subtle quest for knowledge about magic. She doesn't have a lifetime to learn, but at the same time the only exam to pass would be the destruction of the Captain. Murder isn't hard by human standards, if she could just figure out some basics and the right sigils...
"So what's with this? Is it like — an anchor? Some sort of channeling point? A target for the spirits to attach to?"
no subject
Pal rests his chin on his knees, watching her examine the stone. “No, not quite. It’s a ward. Usually I would draw it directly on the ground, but that’s a bit difficult to do on a forest floor.” He picks up another one, lightly tracing the symbol with his fingertip. “Wards are used to create protective barriers. I can make one that blocks people from entering a room, or that alerts me to someone’s presence. These in particular,” he taps the stone, “were meant to keep any revenants within the circle once they entered it.”
no subject
"...think you could show me more of these symbols sometime?" And let her draw them in a reference book. "They might crop up in the Captain's own dealings, now that we're pressing on his magic. I think it'd help if I was able to recognize what they look like and what they mean."
no subject
Is it a coincidence that, like Cam, Clarke is a sharp-minded fighter with a never-ending well of curiosity and good instincts? Probably not.
no subject
So Pal slips into teacher mode, and Clarke takes up the ever vigilant bodylanguage of a student. Eyes on his face, intent and eager; leans in slightly, hanging on every word. Pirate Jenny and Skulduggery Pleasant insist sigils can be used by just about anyone, regardless of genetics, and while Clarke accepts that anything she attempted wouldn't be utilizing necromancers tools, if she could power something based on intent alone... who knew where the list of possibilities would end?
"Is there, like... a symbol alphabet? Does each shape you draw have a specific connotation attached to it, or is it more like hieroglyphs where the meaning is in the sigil whole?"
no subject
“But what really matters is the material used to make the ward,” he adds. “Because it’s in my blood, I remain unaffected and in control. I’m the key to the lock, if you like. That power can be layered, too—if I had included your blood, for example, you would have been able to pass through the wards unaffected. Bone ash works, too, but bone wards are a bit easier to break.”
no subject
It's fascinating. It's encouraging. Stuck on a ship with every shape and flavor of magic user and supernatural beings imaginable, constantly a mortal step behind and grasping at the straws of being able to learn sigil magic — she wants that.
"I didn't know you could break wards. How does that work?"
no subject
“There are two primary methods for breaking wards.” Pal sets down the stone and ticks them off on his fingers. “The first method just requires a key, so to speak: in this instance, blood or another source of significant genetic material from the person who created the ward. The more complex the ward, the more material required.”
Another tick. “The second method requires a necromancer to break down the ward on a molecular level by stripping away the thalergy and thanergy of the blood or bone used in its construction. if the first method requires finding a metaphorical key, the second one requires the strength to break down a metaphorical door.”
no subject
But for now, she's mostly thinking about that second method. Deconstruction. Kicking in a door.
"Okay, so. We know the Captain bleeds. You think if you got some of that, you might have an easier time picking at his wards?"
no subject
"But blood is always powerful. That seems to be true in enough universes that a sample of the Captain's blood will surely do us some good." He pauses with a faint frown. "I suppose the trouble is that he doesn't always bleed when you would expect him to, right? Knocking a hole in the side of his head didn't render any blood."
no subject
And after a slight pause, because this is a totally normal thing to forget you've had stashed away in your bureau since your first month on board this hellscape of a ship: "I have some of Friday's blood on a napkin, if that'd do any good."