sailmods: (Default)
sailmods ([personal profile] sailmods) wrote in [community profile] come_sailaway2022-06-10 12:13 am

JUNE EVENT: CAMP

early on June 10th, Friday's morning announcements end with a request for everyone going on the latest excursion to meet her in the atrium. she seems in noticeably better spirits than she had been last time, and she leads them cheerfully to the tender. once they are all aboard, and the door is securely shut, the interior fills with gas, and, perhaps, their last thought before they slip into unconsciousness is "oh shit, not again."

passengers wake up on a rickety old school bus, driving down a dirt road surrounded by woods. what is it that they notice first? that, no matter what they were wearing before, they are now wearing a camp t-shirt and legitimately horrifyingly short shorts? the overstuffed backpack between their knees? the words "take one down and pass it around" dying on their lips? the fact that Friday is absolutely driving the bus?

or, maybe the fact that it's already slowing down, pulling up in front of a massive wooden sign, saying:


 

 

 

 

 

CAMP AION


when they get out of the bus, Friday is the one to divide them up into their cabin groups, and she is the one to give the counselors their very official-looking clipboards and whistles. she explains that they are in charge, and that she will be back to pick them up in a week, and... very little else. she responds to nothing outside of whatever is on her unseen little script, and she gets back on the bus shortly after, leaving them there.

welcome to camp. let's make some summer memories!
skaikru: (pic#8799062)

[personal profile] skaikru 2022-07-11 02:39 am (UTC)(link)
"Or rules at all."

She's listening of course, but most of her attention is on the small stone she's turning over in her palms. It's still a little wet with tacky, half dried blood — a mixture of deep, drying red, and dark, can't possibly get any darker black. Clarke'll absolutely drag her eyes up from the rock when Pal divulges about one of the trials he underwent in training, and arches an eyebrow in acknowledgement, that does sound ridiculously hard, and silent agreement, absolute assholes.

But then she's looking back at the stone, holding it up between two fingers, and continuing the not-so-subtle quest for knowledge about magic. She doesn't have a lifetime to learn, but at the same time the only exam to pass would be the destruction of the Captain. Murder isn't hard by human standards, if she could just figure out some basics and the right sigils...

"So what's with this? Is it like — an anchor? Some sort of channeling point? A target for the spirits to attach to?"
hellonspectacles: (Default)

[personal profile] hellonspectacles 2022-07-13 02:19 am (UTC)(link)
“Precisely.”

Pal rests his chin on his knees, watching her examine the stone. “No, not quite. It’s a ward. Usually I would draw it directly on the ground, but that’s a bit difficult to do on a forest floor.” He picks up another one, lightly tracing the symbol with his fingertip. “Wards are used to create protective barriers. I can make one that blocks people from entering a room, or that alerts me to someone’s presence. These in particular,” he taps the stone, “were meant to keep any revenants within the circle once they entered it.”
skaikru: (pic#11782186)

[personal profile] skaikru 2022-07-13 03:38 am (UTC)(link)
It's really the symbols that have grabbed her attention here, especially on the tail end of a conversation with Skulduggery Pleasant about sigil magic and how most anyone could be capable of it. Sure, Pal insists on years of practice and an innate ability built into his DNA but... those were his homeworld rules. And by his own admission, he doesn't know for certain if those same rules applied here.

"...think you could show me more of these symbols sometime?" And let her draw them in a reference book. "They might crop up in the Captain's own dealings, now that we're pressing on his magic. I think it'd help if I was able to recognize what they look like and what they mean."
hellonspectacles: (The greatest necromancer of a generation)

[personal profile] hellonspectacles 2022-07-17 11:41 am (UTC)(link)
Ever the teacher, Palamedes nods without hesitation. “Ward symbology is basic stuff. Anyone can learn them, along with other necromatic principles, even if they aren’t able to execute them. And here, who knows?” Pal still doubts that someone without the right genetic makeup could perform the sort of necromancy he is capable of, but he’s willing to acknowledge that the Captain’s bubbles don’t always play by the usual rules. At the very least, in the absence of Camilla Hect, he would find it useful to have someone he could theorize with.

Is it a coincidence that, like Cam, Clarke is a sharp-minded fighter with a never-ending well of curiosity and good instincts? Probably not.
skaikru: (pic#8799238)

[personal profile] skaikru 2022-07-22 05:09 am (UTC)(link)
Good instincts, but horrible execution. It's a problematic combination that will probably only continue to plague her greater aspirations, but what's the alternative? When the options are fight tooth and nail with everything you've got and constantly seek out new advantages, or else lay down and wait for the bitter cyclical death march, it's not much of a choice.

So Pal slips into teacher mode, and Clarke takes up the ever vigilant bodylanguage of a student. Eyes on his face, intent and eager; leans in slightly, hanging on every word. Pirate Jenny and Skulduggery Pleasant insist sigils can be used by just about anyone, regardless of genetics, and while Clarke accepts that anything she attempted wouldn't be utilizing necromancers tools, if she could power something based on intent alone... who knew where the list of possibilities would end?

"Is there, like... a symbol alphabet? Does each shape you draw have a specific connotation attached to it, or is it more like hieroglyphs where the meaning is in the sigil whole?"
hellonspectacles: (The greatest necromancer of a generation)

[personal profile] hellonspectacles 2022-07-30 03:44 pm (UTC)(link)
“A bit of both. Each individual symbol has its own meaning, but the sum is greater than its parts, see?” Pal holds the stone in the palm of his hand, tipping it towards Clarke. In the darkness of the forest, the rust-brown symbols are difficult to read, barely smudges against grey rock, but he carefully points them out all the same. “That’s because the more complex it is, the more protection it provides. This,” he points at a corner of a symbol, one of the first he drew, “keeps people other than myself from passing the wards, while this,” he points at another shadowy symbol, “is meant to hold back unwanted revenants. That’s a bit tricky in these circumstances—I have to make it weak enough that I can force some ghosts through, but not so weak that they can come and go as they please. And this, “he points one more time, “is a sort of alert. A security alarm. So I know if something has gotten through, wanted or unwanted.”

“But what really matters is the material used to make the ward,” he adds. “Because it’s in my blood, I remain unaffected and in control. I’m the key to the lock, if you like. That power can be layered, too—if I had included your blood, for example, you would have been able to pass through the wards unaffected. Bone ash works, too, but bone wards are a bit easier to break.”
skaikru: (pic#11470437)

[personal profile] skaikru 2022-07-31 06:29 am (UTC)(link)
Alright, so it's a little bit like an alphabet. Letters alone still bearing sound, but nothing so complete as words or sentences formed by themselves. Clarke listens with rapt attention, and carefully stares at each symbol he indicates, trying her best to emulate a camera and take snapshot images of the wards to remember later. But it's a little hard to focus entirely when almost every word out of Palamedes' mouth commands she drag her attention back to his face — sharply focused, intent, wanting to know more about alarm systems and the sense of personal control one had over their own blood.

It's fascinating. It's encouraging. Stuck on a ship with every shape and flavor of magic user and supernatural beings imaginable, constantly a mortal step behind and grasping at the straws of being able to learn sigil magic — she wants that.

"I didn't know you could break wards. How does that work?"
hellonspectacles: (Default)

[personal profile] hellonspectacles 2022-07-31 04:18 pm (UTC)(link)
No surprise, Clarke is an attentive student. Even in the darkness, her expression is sharp with interest and concentration, and Palamedes can see the way she examines the symbols. “I can show you with pen and paper as well,” he tells her, for the moment not thinking ahead to what she might do with this information. Besides, even if Clarke could manufacture a useable blood ward, it probably couldn’t do much serious damage, right?

“There are two primary methods for breaking wards.” Pal sets down the stone and ticks them off on his fingers. “The first method just requires a key, so to speak: in this instance, blood or another source of significant genetic material from the person who created the ward. The more complex the ward, the more material required.”

Another tick. “The second method requires a necromancer to break down the ward on a molecular level by stripping away the thalergy and thanergy of the blood or bone used in its construction. if the first method requires finding a metaphorical key, the second one requires the strength to break down a metaphorical door.”
skaikru: (pic#11470426)

[personal profile] skaikru 2022-08-04 03:43 am (UTC)(link)
Later — next month specifically — when she's on top of Ebalon, breaking his nose, bloodying both their clothes, this notion won't register as important. But after being forcibly separated, told off the next day, and picking up her discarded dirty laundry that's still peppered with flecks of his blood... The notion of magical keys will reenter Clarke's thoughts. And instead of washed, that filthy shirt will be secreted away in the back of a drawer. Just in case.

But for now, she's mostly thinking about that second method. Deconstruction. Kicking in a door.

"Okay, so. We know the Captain bleeds. You think if you got some of that, you might have an easier time picking at his wards?"
hellonspectacles: (Default)

[personal profile] hellonspectacles 2022-08-06 05:21 pm (UTC)(link)
The corner of Pal's mouth curves up in a smile. Now this is exactly the kind of useful brainstorming that can happen when you have a friend and an ally to talk things through with. "Yes. Well, theoretically. Assuming that the Captain's wards are built on similar principles to mine, which we can't necessarily take for granted.

"But blood is always powerful. That seems to be true in enough universes that a sample of the Captain's blood will surely do us some good." He pauses with a faint frown. "I suppose the trouble is that he doesn't always bleed when you would expect him to, right? Knocking a hole in the side of his head didn't render any blood."
skaikru: (pic#11782186)

[personal profile] skaikru 2022-08-08 06:24 am (UTC)(link)
"Darcy made him bleed." Clarke hadn't watched the incident all that closely, doesn't know exactly what transpired between the two of them past what could be gleaned from across the room, but they'd talked about it since and if he's inclined to play favorites "— we could ask if she'd be willing to try to do it again, and maybe this time get a sample."

And after a slight pause, because this is a totally normal thing to forget you've had stashed away in your bureau since your first month on board this hellscape of a ship: "I have some of Friday's blood on a napkin, if that'd do any good."