be_seeing_you (
be_seeing_you) wrote in
come_sailaway2022-09-01 10:51 pm
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September Catch-All [OPEN]
Who: Number 6 & YOU
What: Trying out the new fencing gear he got, drawing portraits, casino daydreaming, trying to steal jewelry & more!
When: September 1st for fencing, thru the month for other prompts
Where: All over the ship, see individual prompts
Warnings Potential for violence, alcohol/smoking, will warn for more as necessary
Challenge him to a friendly duel
When the notification comes that he has a package waiting in Sundries, he has no earthly idea what to expect. But, he must say, once he's torn the nautical paper off to find a fencing practice kit inside, he is rather pleased. Well, with one exception. The Epee he's been provided is neither blunted nor is it tipped with plastic the way it should be for safety. It very much seems to be a live and dangerous blade. Admittedly, he's not too sorry to have a functional weapon given the characters around here, but it means he'll have to be especially careful when practicing with it.
He's up on the sports deck making use of one of the empty tennis courts as his makeshift practice arena. In the absence of a tip protector, he's wrapped some gauze and medical tape from the infirmary around the sharp tip in an effort to achieve close to the same effect. That way, when he stabs the wall at the back of the court, it leaves slightly less of a divot.
He puts himself through some familiar drills, re-familiarizing himself with his technique and generally working to improve his stance and remember his form. It's clear just from looking that he's had some experience with this. If only he had a proper partner to fence, alas.
Have your portrait drawn
He doesn't tend to flaunt it often, but Number 6 actually does have a bit of talent for the arts. Perhaps he's not the most creative of minds, but he's rather good at capturing likenesses in portraiture. So, on various days and in various places throughout the ship, such as the dining hall, the sports deck, the library, and even in some of the pubs and bars (or anywhere, your choice), he will sit himself down quietly in the corner with a pad of paper over his knee and a pencil in hand. Anyone who catches his interest may become the new subject of his drawing. For the most part, they are flattering renditions. He doesn't mind if someone wants to observe, he'll simply nod to them and keep scratching with his pencil until he's satisfied.
Once he completes his drawing, he'll approach his subject and hold out the sketch to ask, "Excuse me, I wondered if you might like this?"
Lost in the game
With a cigarette in hand and whiskey in front of him, he sits at one of the blackjack tables idly playing against an invisible dealer. It's hard to tell if he's enjoying himself. He's got a far-off look on his face as he idly scratches the table to request another "hit." Win or lose, he doesn't seem to have much of a reaction. His mind is obviously elsewhere. He's so zoned out, in fact, that on this rare occasion even someone who isn't particularly stealthy might be able to sneak up behind him unawares.
Jewelry shopping
Right. The time has come to investigate that jewelry store. Why is it that no one is allowed to take anything? Of all the places on this ship, why there? He can be found bending over the displays, scrutinizing the various pieces through the glass. There doesn't appear to be any way to get at them. Not any way that doesn't involve a bit of violence, that is. So be it.
He goes, briefly, to the nearest bar and brings back with him one of the bar stools. Raising it over his head, he prepares to bring it down on one of the cases. Little does he know, that won't be enough to shatter it no matter how many times he bashes the glass.
But, he has to try.
Wildcard!
Hit me up with anything! Feel free to plot with me over on plurk
KansaiBanzai or on discord Cmdr.Crackers#5481
What: Trying out the new fencing gear he got, drawing portraits, casino daydreaming, trying to steal jewelry & more!
When: September 1st for fencing, thru the month for other prompts
Where: All over the ship, see individual prompts
Warnings Potential for violence, alcohol/smoking, will warn for more as necessary
Challenge him to a friendly duel
When the notification comes that he has a package waiting in Sundries, he has no earthly idea what to expect. But, he must say, once he's torn the nautical paper off to find a fencing practice kit inside, he is rather pleased. Well, with one exception. The Epee he's been provided is neither blunted nor is it tipped with plastic the way it should be for safety. It very much seems to be a live and dangerous blade. Admittedly, he's not too sorry to have a functional weapon given the characters around here, but it means he'll have to be especially careful when practicing with it.
He's up on the sports deck making use of one of the empty tennis courts as his makeshift practice arena. In the absence of a tip protector, he's wrapped some gauze and medical tape from the infirmary around the sharp tip in an effort to achieve close to the same effect. That way, when he stabs the wall at the back of the court, it leaves slightly less of a divot.
He puts himself through some familiar drills, re-familiarizing himself with his technique and generally working to improve his stance and remember his form. It's clear just from looking that he's had some experience with this. If only he had a proper partner to fence, alas.
Have your portrait drawn
He doesn't tend to flaunt it often, but Number 6 actually does have a bit of talent for the arts. Perhaps he's not the most creative of minds, but he's rather good at capturing likenesses in portraiture. So, on various days and in various places throughout the ship, such as the dining hall, the sports deck, the library, and even in some of the pubs and bars (or anywhere, your choice), he will sit himself down quietly in the corner with a pad of paper over his knee and a pencil in hand. Anyone who catches his interest may become the new subject of his drawing. For the most part, they are flattering renditions. He doesn't mind if someone wants to observe, he'll simply nod to them and keep scratching with his pencil until he's satisfied.
Once he completes his drawing, he'll approach his subject and hold out the sketch to ask, "Excuse me, I wondered if you might like this?"
Lost in the game
With a cigarette in hand and whiskey in front of him, he sits at one of the blackjack tables idly playing against an invisible dealer. It's hard to tell if he's enjoying himself. He's got a far-off look on his face as he idly scratches the table to request another "hit." Win or lose, he doesn't seem to have much of a reaction. His mind is obviously elsewhere. He's so zoned out, in fact, that on this rare occasion even someone who isn't particularly stealthy might be able to sneak up behind him unawares.
Jewelry shopping
Right. The time has come to investigate that jewelry store. Why is it that no one is allowed to take anything? Of all the places on this ship, why there? He can be found bending over the displays, scrutinizing the various pieces through the glass. There doesn't appear to be any way to get at them. Not any way that doesn't involve a bit of violence, that is. So be it.
He goes, briefly, to the nearest bar and brings back with him one of the bar stools. Raising it over his head, he prepares to bring it down on one of the cases. Little does he know, that won't be enough to shatter it no matter how many times he bashes the glass.
But, he has to try.
Wildcard!
Hit me up with anything! Feel free to plot with me over on plurk
think we can wrap this one?
"But always remember, it's the living who have the power to create. So, keep up your studies, hm?"
yup!
It dawns on Clarke — belatedly, because of course it's belated — that she's shared more here than intended. They'd surpassed art, and moved onto actual, personal histories which leaves her feeling exposed and vulnerable. A few too many layers peeled back from the onion. And thus, when catching wind of an out to this conversation, she takes it.
She'd never sat down, and now just hefts her "studying" supplies more securely in her arms and pivots her body away, clear intention she means to leave soon. But not without a last, sassy, parting sentiment.
"Of course. That's what I was trying to do before I saw you over here, sucking at cards." Her eyebrows make a trek up her forehead, a silent and dubious duh. But it's at odds with the pinched corners of her mouth; no real humor or superiority here.
"If you get better, we should play."
And, unless otherwise inhibited, Clarke's turning to leave. To exit the casino entirely, instead of continuing on to her little hidden corner. Gonna have to find another place to recklessly practice blood magic, he's too keen eyed.