Alice "Daisy" Tonner (
hadnoright) wrote in
come_sailaway2022-11-07 04:01 am
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When you cage an animal [OPEN]
Who: Daisy Tonner & you!
What: Daisy's back and she is not particularly happy about it
When: Second weekish of November onwards
Where: Many places on the ship
Warnings: Discussions of possession, death, possible references to police brutality, possible violence, some passive suicidal ideation, less than stellar attitude towards other non-humans/left-of-human types.
Notes: Daisy's back, with all of her boat memories but also a canon update to roughly the end of TMA s4. HUNT SENSE PERMISSIONS, tell me what your character smells like to the resident Hunt Avatar. Feel free to flip me to brackets I am comfortable with either style.
1. Their claws will start to show [cabin hallways]
The second she snaps to consciousness, she knows exactly where she is.
She's done this a thousand times, after all. Died and woke up tucked into bed by that faceless creep that reminds her of some— some— thing the Stranger would spit out. Every excursion and plenty in-between them. The process of dying and coming back to life may as well be like breathing to her, by now.
There's just one problem: she wasn't supposed to wake up, this time.
Daisy rips the covers off with a frustrated shout and topples clumsily off the bed, backing herself up until she hits the wall by the door, staring at her own hands—her own hands, not that Crabb woman's, her own hands with her own scars and nails sharp enough to be claws. She paws at her body, claws catching in the material of a familiar sweater covered in daisies as she pulls it up, then pulls it down at the back as she twists to look for the familiar scar on her back.
The blood is pumping in her ears. The Hunt is coursing through her veins. The last thing she remembers is somehow both telling the others to run and lying on the pool deck floor, wishing just to die. A year's worth of new memories in her skull and a burning, futile fury that she's stuck here again, all of it amounting to wishing she could just die and be done with all of this, and—
Daisy slams a fist against the wall next to the cabin door so hard that it dents it. "Screw this, I'll kill everyone on this boat and then myself before I live with these— these— freaks!"
...the damage is probably visible outside and she's not being half as quiet as she should be. It might not even be the last time she breaks something around the cabins today.
2. They're aimin' at your throat [public areas]
There's nowhere to hide, on this ship. Not really. Everyone's too crammed together for anywhere but your cabin to be totally safe from prying eyes and Daisy's not exactly eager to lock herself away for the foreseeable future. Of course, being stuck with these bozos isn't ideal, especially after the stunt she and her fellow ghosts pulled, but she has one thing in her favour: no one knows what she actually looks like. Only two people even know her name.
This means that, in theory, she can take advantage of their ignorance for as long as possible and just play at being new. Whether her patience will hold up to that long term is another matter entirely, but it should buy her some time to figure out what the hell she's doing.
In practice, this means Daisy spends a while stalking the halls of the ship, getting the lay of the land again now that she's herself and the ship isn't in crazy disrepair. The way she moves is best described as predatorial, a dangerous grace that both perfectly fits her small stature and gives her an energy that outgrows it. Her head snaps around at every little noise. If she catches the scent of something not exactly (normal) human, she might even throw you a glare that's somewhere between wary and a threat.
If someone looks at her a little too long or, god forbid, actually confronts her about the shifty looking... everything, her only excuse is, "I'm... new. Figuring this creepy cruise business out."
3. It's time to let them go [windjammer]
An unforeseen but not entirely unwelcome side effect of giving into the Hunt again is that, suddenly, Daisy actually feels like eating again. It's been weeks since food looked, let alone smelled, any amount of appetising and yet upon walking into the buffet she's hit with a ravenous hunger that simply won't be denied. So she piles plates full of meats and— well, it's mostly meats, but some veg and sits down to tear through it.
(There are no crab legs in her selection. Screw the damn infinite crab legs.)
Which is how you end up with this sight to walk in on: a woman no bigger than 5'2", her daisy-patterned sweater hanging off her like it's too big for her somewhat malnourished frame, teeth too sharp to be entirely human, and looking in some ways like a wild animal protecting their food as she eats far more than it looks like she should be able to, let alone so fast.
4. When you cage an animal [calgona spa & gym]
Come into the gym at the wrong moment, and what you're going to hear is short, sharp, inhuman snarls and... tearing? Rather than punch the punching bags available, Daisy's making use of those claw-like and yet easily disguised nails that are perfectly suited to tear through much tougher things than the skin of a punching bag. They'll get repaired anyway, what does she care?
But like in the halls, if someone comes around, her head will snap up at the slightest sound. In this moment, with the way her lip curls and her eyes flash with something... not quite right, she looks even more like a startled animal than usual and might bark out a, "No one ever taught you not to creep up on someone?"
Alternatively, you might find her in the spa area, around where the hair dye products and such are sat. Not that she's touching any of those, not right now. Instead, she's got a pair of scissors in hand and is running her fingers through the scruffy, too-long hair that's been growing out ever since she started spending more time in the Archives than out of it. She doesn't really know what she's doing, that much is obvious by the hesitation and the way she keeps tilting her head as if she can figure out a better angle.
"Maybe I should just put it in a low pony and chop it like that..."
5. Your animal [wildcard]
Find me at
bluecitrine or at artisticblueteam#5757/in the discord.
What: Daisy's back and she is not particularly happy about it
When: Second weekish of November onwards
Where: Many places on the ship
Warnings: Discussions of possession, death, possible references to police brutality, possible violence, some passive suicidal ideation, less than stellar attitude towards other non-humans/left-of-human types.
Notes: Daisy's back, with all of her boat memories but also a canon update to roughly the end of TMA s4. HUNT SENSE PERMISSIONS, tell me what your character smells like to the resident Hunt Avatar. Feel free to flip me to brackets I am comfortable with either style.
1. Their claws will start to show [cabin hallways]
The second she snaps to consciousness, she knows exactly where she is.
She's done this a thousand times, after all. Died and woke up tucked into bed by that faceless creep that reminds her of some— some— thing the Stranger would spit out. Every excursion and plenty in-between them. The process of dying and coming back to life may as well be like breathing to her, by now.
There's just one problem: she wasn't supposed to wake up, this time.
Daisy rips the covers off with a frustrated shout and topples clumsily off the bed, backing herself up until she hits the wall by the door, staring at her own hands—her own hands, not that Crabb woman's, her own hands with her own scars and nails sharp enough to be claws. She paws at her body, claws catching in the material of a familiar sweater covered in daisies as she pulls it up, then pulls it down at the back as she twists to look for the familiar scar on her back.
The blood is pumping in her ears. The Hunt is coursing through her veins. The last thing she remembers is somehow both telling the others to run and lying on the pool deck floor, wishing just to die. A year's worth of new memories in her skull and a burning, futile fury that she's stuck here again, all of it amounting to wishing she could just die and be done with all of this, and—
Daisy slams a fist against the wall next to the cabin door so hard that it dents it. "Screw this, I'll kill everyone on this boat and then myself before I live with these— these— freaks!"
...the damage is probably visible outside and she's not being half as quiet as she should be. It might not even be the last time she breaks something around the cabins today.
2. They're aimin' at your throat [public areas]
There's nowhere to hide, on this ship. Not really. Everyone's too crammed together for anywhere but your cabin to be totally safe from prying eyes and Daisy's not exactly eager to lock herself away for the foreseeable future. Of course, being stuck with these bozos isn't ideal, especially after the stunt she and her fellow ghosts pulled, but she has one thing in her favour: no one knows what she actually looks like. Only two people even know her name.
This means that, in theory, she can take advantage of their ignorance for as long as possible and just play at being new. Whether her patience will hold up to that long term is another matter entirely, but it should buy her some time to figure out what the hell she's doing.
In practice, this means Daisy spends a while stalking the halls of the ship, getting the lay of the land again now that she's herself and the ship isn't in crazy disrepair. The way she moves is best described as predatorial, a dangerous grace that both perfectly fits her small stature and gives her an energy that outgrows it. Her head snaps around at every little noise. If she catches the scent of something not exactly (normal) human, she might even throw you a glare that's somewhere between wary and a threat.
If someone looks at her a little too long or, god forbid, actually confronts her about the shifty looking... everything, her only excuse is, "I'm... new. Figuring this creepy cruise business out."
3. It's time to let them go [windjammer]
An unforeseen but not entirely unwelcome side effect of giving into the Hunt again is that, suddenly, Daisy actually feels like eating again. It's been weeks since food looked, let alone smelled, any amount of appetising and yet upon walking into the buffet she's hit with a ravenous hunger that simply won't be denied. So she piles plates full of meats and— well, it's mostly meats, but some veg and sits down to tear through it.
(There are no crab legs in her selection. Screw the damn infinite crab legs.)
Which is how you end up with this sight to walk in on: a woman no bigger than 5'2", her daisy-patterned sweater hanging off her like it's too big for her somewhat malnourished frame, teeth too sharp to be entirely human, and looking in some ways like a wild animal protecting their food as she eats far more than it looks like she should be able to, let alone so fast.
4. When you cage an animal [calgona spa & gym]
Come into the gym at the wrong moment, and what you're going to hear is short, sharp, inhuman snarls and... tearing? Rather than punch the punching bags available, Daisy's making use of those claw-like and yet easily disguised nails that are perfectly suited to tear through much tougher things than the skin of a punching bag. They'll get repaired anyway, what does she care?
But like in the halls, if someone comes around, her head will snap up at the slightest sound. In this moment, with the way her lip curls and her eyes flash with something... not quite right, she looks even more like a startled animal than usual and might bark out a, "No one ever taught you not to creep up on someone?"
Alternatively, you might find her in the spa area, around where the hair dye products and such are sat. Not that she's touching any of those, not right now. Instead, she's got a pair of scissors in hand and is running her fingers through the scruffy, too-long hair that's been growing out ever since she started spending more time in the Archives than out of it. She doesn't really know what she's doing, that much is obvious by the hesitation and the way she keeps tilting her head as if she can figure out a better angle.
"Maybe I should just put it in a low pony and chop it like that..."
5. Your animal [wildcard]
Find me at
no subject
Hello creepy feeling of being watched at all times, how she very much did not miss you— it takes her a little longer to notice the source than it usually might because the new memories from home are mushed right up against the memories from October, and in the Archives you either learn to ignore the feeling of the Eye or you go nuts. The drones are not her first instinct.
Until she finally spots one.
Hm. Not good.
She tries to play it off at first. Murderbot had those things up all the time anyway. Maybe she is being paranoid.
But eventually, she can't write it off anymore. "Buzz off would you? Can't a girl have some peace on her nightmare vacation?"
no subject
The drone has a speaker, how nice? Daisy gets to hear Murderbot's voice for herself.
no subject
"What sort of question is that? You're the one bothering me with this thing, whoever you are."
Against all odds she is hoping she can play this off, the last thing she wants is more people figuring out who she is. She didn't even tell Murderbot her name, so it can't have caught her out on the daisies she's been wearing.
no subject
And the drone quietly begins to play elevator music.
no subject
"...what the fuck?"
Is the drone seriously playing elevator music, right now. Is this her life, now? Really?
It's honestly mostly the fact she's blindsided by the music that stalls her from trying to walk away, at first. Not that she doesn't try soon after.
no subject
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Wow, as if it wasn't giant enough looking when she was four inches taller...
Daisy backs up, that cornered animal body language returning with a vengeance. Bolting might just encourage it to shoot. "What do you want? Seriously?"
no subject
Hello, skittish kitten Daisy, nice to see you again.
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Goddammit, Murderbot— she growls in pure frustration, lip curling until she forces herself to grit her teeth. She keeps backing away.
"You think I'm going to try that again? On my own? You think I'm that stupid?"
no subject
"I don't know how fucking stupid you are, yet. I haven't gotten to meet you yet. Not really." It sighs heavily, taking a step back of its own. "What the fuck are you planning on doing next?"
no subject
"I don't know. This wasn't exactly on the cards, was it? I died. I should've gone back to— to—" Nothing. Back to Nothing. "Now here I am."
She gestures broadly around.
"How did you even know it was me? I don't look a thing like that Crabb woman."
no subject
It smiles faintly. "I had your height right. While you were never clumsy in Crabb's body, you moved in ways that hinted at being used to less mass. And a very different shade of hypervigilance. You can't help but move like yourself."
no subject
"...huh. Weird." Explains a little more about how it clocked her so fast after actually seeing her, she supposes. Suddenly she finds herself hyperaware both of how she herself moves and how it moves.
There's still a little inherent unease to someone that looks human but can't quite do human without effort. But the bar for 'creepy' there is set pretty high, all things considered...
"Great to know I even move like I'm barely taller than a child."
She's lighter even than she was last she had her own body, though she has no idea if it'll notice that minor a change. She still feels like she carries herself the same.
no subject
It might actually almost miss her a little.
"Do I get to learn your name at some point now? Or what you want to be called?
no subject
"I have no idea who you're talking about. You realise that right?"
Sigh. Daisy folds her arms under her chest.
"You know I'm almost surprised Erin didn't go waving it around. Daisy. The answer to both those questions is Daisy."
Don't mind the very thematic sweater and stud earrings...
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Blink, blink. Daisy cocks her head at it again. "...what? What was that reaction for?"
no subject
It would not have played the elevator music, if it had known.
no subject
That honestly explains nothing for a solid moment there because Erin could easily have mentioned her to it at any point since she was caught out in Crabb's body, it's not like she'd have known if they broke the truce with someone that already knew, but...
Three, two, one... "Don't tell me you're what she was in such a rush to run off to."
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Daisy shrugs a shoulder. She doesn't seem ashamed of it whatsoever. Erin invited all of that with open arms. If she didn't want to have to deal with turning up places bloody, she could have just... not tried to see if Daisy would put her money where her mouth was and kill her. Let alone the rest.
"Seemed like she needed it. Far too eager to let me hurt her, that one. She got me back. But I heal. Fast. Usually."
no subject
It rolls its eyes.
"Anyway. I'm not doing that, but I'm not trying to kill you. Happy?"
no subject
Another shrug. "You commented. Anyway. Yeah. Whatever. I would like to hold off on getting to triple digits on the death count if I can help it. If it means anything, she tried to get me to kill her and I didn't. How's that for not being an active threat?"
Not that she wasn't tempted, for a hot minute there...
no subject
And that's all that needs to be said, right?
no subject
"Thank you. Rather tired of feeling like I'm being watched."
Long beat. She eyes it, squinting just a little as she considers something. Even almost turns to walk away before she says a word, but...
"You know we knew how to possess people now, don't you."
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