Alice "Daisy" Tonner (
hadnoright) wrote in
come_sailaway2022-11-07 04:01 am
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When you cage an animal [OPEN]
Who: Daisy Tonner & you!
What: Daisy's back and she is not particularly happy about it
When: Second weekish of November onwards
Where: Many places on the ship
Warnings: Discussions of possession, death, possible references to police brutality, possible violence, some passive suicidal ideation, less than stellar attitude towards other non-humans/left-of-human types.
Notes: Daisy's back, with all of her boat memories but also a canon update to roughly the end of TMA s4. HUNT SENSE PERMISSIONS, tell me what your character smells like to the resident Hunt Avatar. Feel free to flip me to brackets I am comfortable with either style.
1. Their claws will start to show [cabin hallways]
The second she snaps to consciousness, she knows exactly where she is.
She's done this a thousand times, after all. Died and woke up tucked into bed by that faceless creep that reminds her of some— some— thing the Stranger would spit out. Every excursion and plenty in-between them. The process of dying and coming back to life may as well be like breathing to her, by now.
There's just one problem: she wasn't supposed to wake up, this time.
Daisy rips the covers off with a frustrated shout and topples clumsily off the bed, backing herself up until she hits the wall by the door, staring at her own hands—her own hands, not that Crabb woman's, her own hands with her own scars and nails sharp enough to be claws. She paws at her body, claws catching in the material of a familiar sweater covered in daisies as she pulls it up, then pulls it down at the back as she twists to look for the familiar scar on her back.
The blood is pumping in her ears. The Hunt is coursing through her veins. The last thing she remembers is somehow both telling the others to run and lying on the pool deck floor, wishing just to die. A year's worth of new memories in her skull and a burning, futile fury that she's stuck here again, all of it amounting to wishing she could just die and be done with all of this, and—
Daisy slams a fist against the wall next to the cabin door so hard that it dents it. "Screw this, I'll kill everyone on this boat and then myself before I live with these— these— freaks!"
...the damage is probably visible outside and she's not being half as quiet as she should be. It might not even be the last time she breaks something around the cabins today.
2. They're aimin' at your throat [public areas]
There's nowhere to hide, on this ship. Not really. Everyone's too crammed together for anywhere but your cabin to be totally safe from prying eyes and Daisy's not exactly eager to lock herself away for the foreseeable future. Of course, being stuck with these bozos isn't ideal, especially after the stunt she and her fellow ghosts pulled, but she has one thing in her favour: no one knows what she actually looks like. Only two people even know her name.
This means that, in theory, she can take advantage of their ignorance for as long as possible and just play at being new. Whether her patience will hold up to that long term is another matter entirely, but it should buy her some time to figure out what the hell she's doing.
In practice, this means Daisy spends a while stalking the halls of the ship, getting the lay of the land again now that she's herself and the ship isn't in crazy disrepair. The way she moves is best described as predatorial, a dangerous grace that both perfectly fits her small stature and gives her an energy that outgrows it. Her head snaps around at every little noise. If she catches the scent of something not exactly (normal) human, she might even throw you a glare that's somewhere between wary and a threat.
If someone looks at her a little too long or, god forbid, actually confronts her about the shifty looking... everything, her only excuse is, "I'm... new. Figuring this creepy cruise business out."
3. It's time to let them go [windjammer]
An unforeseen but not entirely unwelcome side effect of giving into the Hunt again is that, suddenly, Daisy actually feels like eating again. It's been weeks since food looked, let alone smelled, any amount of appetising and yet upon walking into the buffet she's hit with a ravenous hunger that simply won't be denied. So she piles plates full of meats and— well, it's mostly meats, but some veg and sits down to tear through it.
(There are no crab legs in her selection. Screw the damn infinite crab legs.)
Which is how you end up with this sight to walk in on: a woman no bigger than 5'2", her daisy-patterned sweater hanging off her like it's too big for her somewhat malnourished frame, teeth too sharp to be entirely human, and looking in some ways like a wild animal protecting their food as she eats far more than it looks like she should be able to, let alone so fast.
4. When you cage an animal [calgona spa & gym]
Come into the gym at the wrong moment, and what you're going to hear is short, sharp, inhuman snarls and... tearing? Rather than punch the punching bags available, Daisy's making use of those claw-like and yet easily disguised nails that are perfectly suited to tear through much tougher things than the skin of a punching bag. They'll get repaired anyway, what does she care?
But like in the halls, if someone comes around, her head will snap up at the slightest sound. In this moment, with the way her lip curls and her eyes flash with something... not quite right, she looks even more like a startled animal than usual and might bark out a, "No one ever taught you not to creep up on someone?"
Alternatively, you might find her in the spa area, around where the hair dye products and such are sat. Not that she's touching any of those, not right now. Instead, she's got a pair of scissors in hand and is running her fingers through the scruffy, too-long hair that's been growing out ever since she started spending more time in the Archives than out of it. She doesn't really know what she's doing, that much is obvious by the hesitation and the way she keeps tilting her head as if she can figure out a better angle.
"Maybe I should just put it in a low pony and chop it like that..."
5. Your animal [wildcard]
Find me at
bluecitrine or at artisticblueteam#5757/in the discord.
What: Daisy's back and she is not particularly happy about it
When: Second weekish of November onwards
Where: Many places on the ship
Warnings: Discussions of possession, death, possible references to police brutality, possible violence, some passive suicidal ideation, less than stellar attitude towards other non-humans/left-of-human types.
Notes: Daisy's back, with all of her boat memories but also a canon update to roughly the end of TMA s4. HUNT SENSE PERMISSIONS, tell me what your character smells like to the resident Hunt Avatar. Feel free to flip me to brackets I am comfortable with either style.
1. Their claws will start to show [cabin hallways]
The second she snaps to consciousness, she knows exactly where she is.
She's done this a thousand times, after all. Died and woke up tucked into bed by that faceless creep that reminds her of some— some— thing the Stranger would spit out. Every excursion and plenty in-between them. The process of dying and coming back to life may as well be like breathing to her, by now.
There's just one problem: she wasn't supposed to wake up, this time.
Daisy rips the covers off with a frustrated shout and topples clumsily off the bed, backing herself up until she hits the wall by the door, staring at her own hands—her own hands, not that Crabb woman's, her own hands with her own scars and nails sharp enough to be claws. She paws at her body, claws catching in the material of a familiar sweater covered in daisies as she pulls it up, then pulls it down at the back as she twists to look for the familiar scar on her back.
The blood is pumping in her ears. The Hunt is coursing through her veins. The last thing she remembers is somehow both telling the others to run and lying on the pool deck floor, wishing just to die. A year's worth of new memories in her skull and a burning, futile fury that she's stuck here again, all of it amounting to wishing she could just die and be done with all of this, and—
Daisy slams a fist against the wall next to the cabin door so hard that it dents it. "Screw this, I'll kill everyone on this boat and then myself before I live with these— these— freaks!"
...the damage is probably visible outside and she's not being half as quiet as she should be. It might not even be the last time she breaks something around the cabins today.
2. They're aimin' at your throat [public areas]
There's nowhere to hide, on this ship. Not really. Everyone's too crammed together for anywhere but your cabin to be totally safe from prying eyes and Daisy's not exactly eager to lock herself away for the foreseeable future. Of course, being stuck with these bozos isn't ideal, especially after the stunt she and her fellow ghosts pulled, but she has one thing in her favour: no one knows what she actually looks like. Only two people even know her name.
This means that, in theory, she can take advantage of their ignorance for as long as possible and just play at being new. Whether her patience will hold up to that long term is another matter entirely, but it should buy her some time to figure out what the hell she's doing.
In practice, this means Daisy spends a while stalking the halls of the ship, getting the lay of the land again now that she's herself and the ship isn't in crazy disrepair. The way she moves is best described as predatorial, a dangerous grace that both perfectly fits her small stature and gives her an energy that outgrows it. Her head snaps around at every little noise. If she catches the scent of something not exactly (normal) human, she might even throw you a glare that's somewhere between wary and a threat.
If someone looks at her a little too long or, god forbid, actually confronts her about the shifty looking... everything, her only excuse is, "I'm... new. Figuring this creepy cruise business out."
3. It's time to let them go [windjammer]
An unforeseen but not entirely unwelcome side effect of giving into the Hunt again is that, suddenly, Daisy actually feels like eating again. It's been weeks since food looked, let alone smelled, any amount of appetising and yet upon walking into the buffet she's hit with a ravenous hunger that simply won't be denied. So she piles plates full of meats and— well, it's mostly meats, but some veg and sits down to tear through it.
(There are no crab legs in her selection. Screw the damn infinite crab legs.)
Which is how you end up with this sight to walk in on: a woman no bigger than 5'2", her daisy-patterned sweater hanging off her like it's too big for her somewhat malnourished frame, teeth too sharp to be entirely human, and looking in some ways like a wild animal protecting their food as she eats far more than it looks like she should be able to, let alone so fast.
4. When you cage an animal [calgona spa & gym]
Come into the gym at the wrong moment, and what you're going to hear is short, sharp, inhuman snarls and... tearing? Rather than punch the punching bags available, Daisy's making use of those claw-like and yet easily disguised nails that are perfectly suited to tear through much tougher things than the skin of a punching bag. They'll get repaired anyway, what does she care?
But like in the halls, if someone comes around, her head will snap up at the slightest sound. In this moment, with the way her lip curls and her eyes flash with something... not quite right, she looks even more like a startled animal than usual and might bark out a, "No one ever taught you not to creep up on someone?"
Alternatively, you might find her in the spa area, around where the hair dye products and such are sat. Not that she's touching any of those, not right now. Instead, she's got a pair of scissors in hand and is running her fingers through the scruffy, too-long hair that's been growing out ever since she started spending more time in the Archives than out of it. She doesn't really know what she's doing, that much is obvious by the hesitation and the way she keeps tilting her head as if she can figure out a better angle.
"Maybe I should just put it in a low pony and chop it like that..."
5. Your animal [wildcard]
Find me at
2
"Hey, um... Have we, uh, met? Like... if I was a total dick to you or something, I'm sorry, I really don't remember, um, anything from... you know. The past month."
Yeah, that's not a totally awkward thing to say to a total stranger.
(And boy does Jeff look different when he's not Chase. His nails are painted, his hair's freshly bleached platinum, and he's a lot more free with his fashion than Chase was, opting for colorful DIY chaos, mixing masculine and feminine, rather than just sticking with t-shirts and jeans. Plus, there's none of that smirking smarminess. There's something gentle, anxious, and breakable about him. He carries himself like somebody who's not entirely sure if they're dreaming or not.)
no subject
Well, this is weird.
He looks so different it actually takes Daisy a moment to remember where she's seen the guy before, until the voice and more immutable details like his actual features draw together into a complete picture. After a good a couple weeks getting used to seeing Chase's smarmy expressions on a different face, it's almost a little unsettling watching Jeff look and move and act like himself.
Or maybe he just has weird vibes. Who's to say.
There is a solid moment where she considers fucking with him. It'd be all too easy to spin some bullshit story that sounds believably Chase-like, when she (unfortunately) knew the little prick for years. But as much fun as that would be... no, it wouldn't actually do her any favours. Too easy for someone to tell him she wasn't around, if he talked about it to them.
"You'd have had a hard time doing anything to me last month. New arrival. I'm sure you can imagine the kind of mood I'm in." She cocks her head at him, just a little. "How do you lose a whole month? What did you do? Go on the worst bender known to man?"
no subject
"No, um." He huffs, a short, unhappy laugh. "Not this time." Blackout benders were pretty much his routine his first time around on the ship, though he'd actually been, like, pretty good about cutting back when he came back after that yearlong detour to Duplicity. Now here he is, missing a month. "It was, um-- It's just--" He grimaces. "I dunno, I'm, like, the worst person to even try to explain what happened. I was kind of possessed by an asshole ghost?"
no subject
Not this time. Ouch. She didn't even intend that to be a targeted jab, it's not like she can just Know these things like Jon. She's not sure she feels all that bad about it though.
"...seriously? Actually possessed? By a ghost? Like some— horror movie? That can just happen?" Does she sound appropriately shocked? She has no idea, acting like Crabb was actually a little easier than acting like herself but New. "Well. This place gets better and better..."
no subject
"Yeah-- well. No, I guess it's not... not normal or anything, even for a fucked up place like this. I don't know why it happened, or what'd stop it from happening again, though. Just..." He chews on his lip for a moment, debating if he wants to say anything. "Try not to die, I guess, so no one can move in. It's horrible."
And 'horrible' is an understatement.
no subject
"Try not to die sounds like the kind of advice that should make me laugh in your face it's so simple, but. I suppose it isn't, here. We don't stay dead, right?"
That's one of the first things people learn here still, surely, even with less death games. She can get away with that one.
...right, she should probably still act like something of a decent person. "Sorry. Sounds like you went through hell."
As if she wasn't one of the reasons why multiple people went through that hell. As if she even thinks the measly few weeks the possessed spent in the Nothing is anything compared to the time she and her fellow passengers did. Ugh.
no subject
"It's fine." He offers a weak smile. "Not like you had anything to do with it."
If Jeff were a cleverer person, if he gave off the impression of being grounded and aware, instead of half-awake and half in a dream, maybe that remark could be seen as pointed, a hint that he knows who she is.
But nope. It's just an innocuous statement.
"I'm Jeff. Um. Welcome?" He wrinkles his nose. "I guess 'welcome' isn't the right thing to say here. This place sucks."
no subject
He really does seem barely tuned in. She'd think poor dude but she just doesn't have that much sympathy in her right now, and it would be rather hollow seeming regardless, wouldn't it, when a few weeks ago she was perfectly willing to help consign him and others to the Nothing forever.
She debates, seriously, if she should try introducing herself as Alice instead of Daisy, as a precaution. She can't be totally sure her name hasn't been spread and though he's clearly not totally with it, it's not like the caution could hurt, except... eugh, she doesn't like it.
So she still says, "Daisy. No, I don't think 'welcome' is right but I'm not sure what else you could say." She snorts. "'Welcome, terms and conditions apply'."