Lieutenant Ari Tayrey (
astrogator) wrote in
come_sailaway2022-11-23 06:04 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
To infinity...and beyond? (Semi-open)
Who: Ari Tayrey + willing CR + anyone else who wants in
What: Mini-plot: an expedition to determine what kind of infinite this store really is
When: 25-29??? November
Where: The Infinite Tommy Bahama
Warnings: None yet
Notes: First prompt is a text message sent to Ari's friendly-ish CR - replies are welcome even from people who don't want to take part! Other prompts are open but please note that participating characters will potentially be in the store for up to 4/5 days. Party post rules are fine, start your own toplevels and tag people other than Ari if you like. ((I checked with our lovely mod about what would happen if they tried this!))
1. Texting
I have a plan. I want to see just how infinite this Tommy Bahama is. Multi-day expedition for data collection? It could be informative. Maybe fun, too. Interested in coming along?
- Tayrey
2. Preparing
Even people who don't know Ari well may notice that something is up. It's not often that people walk into Tommy Bahama wearing backpacks full of supplies. There's some last-minute preparation going on here, as well as a last-minute opportunity to join the expedition. Expect Ari to want to check and make sure everyone has all the essentials with them. She's used to preparing for trips to uninhabited and potentially hostile planets, and it shows. Don't mind the fussing. She wouldn't do it if she didn't care.
3. Exploring
Despite all the promises, the expedition is - well, boring might be an accurate description, unless you're really invested in the outcome. There's a lot of walking past the same racks of clothes, over and over and over. Infinite length doesn't mean infinite variety.
Ari's fascinated, and she'll be chattering about loop programming to anyone who will listen, and attempting to measure the distance between one rack of garishly-patterned bikinis and the next iteration of that very same rack. She'll encourage tests, too - what happens if you completely destroy one of the displays? Is the destruction repeated? (Spoiler alert: no, it's not that kind of loop, but let's try it a few times anyway and make sure?)
Maybe you give up and head back after a few hours. Maybe you have a run-in with the Bahamanal. Maybe you join in with Ari's ridiculous spacer song singalong - she is in a good mood. It's Tommy Bahama, anything could happen.
4. Relaxing
Ari pushes the pace on the first day, because it comes naturally to do so, and possibly, subconsciously, to weed out anyone who isn't serious about this and is going to cause them problems once they're a long way in. Eventually, though, it's time to stop for the night. There's not a campfire, but it's a fine social occasion just the same. Ari's brought some Serena Eterna branded playing cards, and she's up for a little gambling. Maybe you have some other entertainment ideas. Don't stay up too long, though - see if you can't make a nice nest of clothes to bed down in. There's plenty of walking to do tomorrow.
5. Emerging
Plenty of data has been collected about the repeating displays, but there's no end in sight to this store. Is it really infinite? If there's a way to answer that question, this expedition won't do it. It's over two days in when the group realises that they're over halfway through the supplies they brought. Time to turn around, whether that leaves you disappointed or delighted.
Unfortunately, there are no tricks of perception or proportion here. It'll take just as long to walk out as it did to walk in. Look on the bright side, at least you're carrying less weight? Finally, on the fifth day, the intrepid explorers who stayed the distance catch sight of the store entrance up ahead. Who saw it first?
6. Wildcard
Anything else you want to do! (Just let me know if I need to add warnings to the header :) )
What: Mini-plot: an expedition to determine what kind of infinite this store really is
When: 25-29??? November
Where: The Infinite Tommy Bahama
Warnings: None yet
Notes: First prompt is a text message sent to Ari's friendly-ish CR - replies are welcome even from people who don't want to take part! Other prompts are open but please note that participating characters will potentially be in the store for up to 4/5 days. Party post rules are fine, start your own toplevels and tag people other than Ari if you like. ((I checked with our lovely mod about what would happen if they tried this!))
1. Texting
I have a plan. I want to see just how infinite this Tommy Bahama is. Multi-day expedition for data collection? It could be informative. Maybe fun, too. Interested in coming along?
- Tayrey
2. Preparing
Even people who don't know Ari well may notice that something is up. It's not often that people walk into Tommy Bahama wearing backpacks full of supplies. There's some last-minute preparation going on here, as well as a last-minute opportunity to join the expedition. Expect Ari to want to check and make sure everyone has all the essentials with them. She's used to preparing for trips to uninhabited and potentially hostile planets, and it shows. Don't mind the fussing. She wouldn't do it if she didn't care.
3. Exploring
Despite all the promises, the expedition is - well, boring might be an accurate description, unless you're really invested in the outcome. There's a lot of walking past the same racks of clothes, over and over and over. Infinite length doesn't mean infinite variety.
Ari's fascinated, and she'll be chattering about loop programming to anyone who will listen, and attempting to measure the distance between one rack of garishly-patterned bikinis and the next iteration of that very same rack. She'll encourage tests, too - what happens if you completely destroy one of the displays? Is the destruction repeated? (Spoiler alert: no, it's not that kind of loop, but let's try it a few times anyway and make sure?)
Maybe you give up and head back after a few hours. Maybe you have a run-in with the Bahamanal. Maybe you join in with Ari's ridiculous spacer song singalong - she is in a good mood. It's Tommy Bahama, anything could happen.
4. Relaxing
Ari pushes the pace on the first day, because it comes naturally to do so, and possibly, subconsciously, to weed out anyone who isn't serious about this and is going to cause them problems once they're a long way in. Eventually, though, it's time to stop for the night. There's not a campfire, but it's a fine social occasion just the same. Ari's brought some Serena Eterna branded playing cards, and she's up for a little gambling. Maybe you have some other entertainment ideas. Don't stay up too long, though - see if you can't make a nice nest of clothes to bed down in. There's plenty of walking to do tomorrow.
5. Emerging
Plenty of data has been collected about the repeating displays, but there's no end in sight to this store. Is it really infinite? If there's a way to answer that question, this expedition won't do it. It's over two days in when the group realises that they're over halfway through the supplies they brought. Time to turn around, whether that leaves you disappointed or delighted.
Unfortunately, there are no tricks of perception or proportion here. It'll take just as long to walk out as it did to walk in. Look on the bright side, at least you're carrying less weight? Finally, on the fifth day, the intrepid explorers who stayed the distance catch sight of the store entrance up ahead. Who saw it first?
6. Wildcard
Anything else you want to do! (Just let me know if I need to add warnings to the header :) )
Preparing
If they weren't willing to be part of the same operation as her they'd turn around and leave; when the Captain called her a slaver at the gameshow she was emoting shame so hard that even a combat omnic could read it and yet she didn't attempt to deflect or downplay the accusation, so they don't think she would attempt to enslave anyone on board the Serena Eterna. However, that sordid revelation against a backing soundtrack of furious gunshot noises made for an absolutely awful first impression.
They've also realised that they only know the name she didn't want used, and she only knows their serial number, so that needs to be corrected. // How should I address you? I prefer to be called Bastion or E54.
no subject
"My pleasure, Bastion. I'm Erin, Tayrey invited me along. I've got some experience in other spaces that don't end."
A bit professional but...
Well, we'll see how it goes.
no subject
// Nice to meet you. For example. // I haven't interacted with Lt. Tayrey before but we both want to understand the topography of this room.
no subject
There's a long and uncertain pause.
"...Okay so a pronoun goes there and I'm blanking on how to politely ask which ones to use."
no subject
// I arrived in late July.
no subject
There's a brief pause. "...You holding up, Bastion? Since the party and all?"
no subject
Friends and acquaintances getting taken over by outside forces and then killed? Must be Tuesday. They'd gone a long time without having to see it happen, but it was foolish of them to believe they'd escaped it forever. Their manufacturer may be dead, but it was never unique.
no subject
Erin's...not sure what to say. The questions that come to mind seem invasive and Bastion is not being as free as SecUnit was at that first meeting. Their business is their business, but...
Ah, there we go.
"You along for the joy of contributing to science or for the company?"
no subject
It could be either a clarification or a complaint; their tone is matter-of-fact without much of an emotional tint.
// Science is closer; I want to satisfy my curiosity. I've spoken to Nobunaga Oda before, but not the others.
no subject
She shakes her head, smiling faintly. "So it'll be nice to play the sword-arm and research assistant, I think. Minimal pressure."
no subject
// I'm specialised in combat as well. The idiom "sword-arm" isn't strictly accurate; their programming on the subject of blades only covers the basics of picking up a sharp object and sticking humans with it if their onboard firearms are disabled. It was not expected to come up often.
// I automatically map areas I traverse, so I can help with cartography and wayfinding. As long as the layout doesn't drastically change around the party or disobey the laws of three-dimensional space in more ways than its endlessness, anyhow.
no subject
"That's gotta be convenient in your day to day," Erin muses. "The mapping thing, that is. Having only the one arm with a hand seems like a bit of a problem for just living your life."
It's the gentlest way she can angle at that subject, but...well, she is curious.
no subject
// I don't need two hands for most tasks. It's a very capable hand, and they can brace objects against other parts of their body or environmental surfaces if holding it with two or three fingers while using the rest to perform an interaction isn't enough. // It was possible to change at home, but I didn't value the extra dexterity enough to retrain for a less responsive, confiscatable weapon.
no subject
Alright. That's enough dancing around. Erin's not gonna spill her guts here, not even if she's asked - there's a mission to prepare for - but her voice and expression both soften when she gestures vaguely into the store. Softly: "Is it gonna be a trouble for you, me being here?"
no subject
// Not unless you endanger the party. They look her directly in the face as they say it, although they're not sure if she can perceive the gesture through the blindfold. Their tone is level and serious; betraying the passengers isn't what they expect her to do, but it's not so impossible to believe as a real possibility that they're only saying it as a joke.
There's still her personal soundtrack to consider, however. // Do you have control over the explosion sounds?
no subject
"...True bloodlust. For the Captain, in that moment. I don't anticipate that here."
no subject
They attempt to clarify, feeling awkward about the imposition. // The sound of weapons discharging outside of a combat situation was stressful. Disproportionate to the other elements of the occasion. If it doesn't happen consistently when you're upset or injured then it's not a problem.
no subject
(Uhhh...)
"...Actually I'll. Do what I can to turn this thing off if Nobunaga gets going too hard," Erin amends. "But with that exception I don't anticipate a problem here. You have my apologies for the distress I caused you, Bastion."
no subject
// I can also leave the area in that event. At the game show they weren't sure if the Captain would let them leave early, or if they'd be able to get back in if they needed to. They add, // Thank you.
no subject
Erin looks to the rest of the group preparing, then back to Bastion. A thought occurs to her, and her hand drifts to her homemade rope. "Y'need some of this? It won't bear much weight, but it might be handy. Or at least fun to play with when we stop to rest."