Lieutenant Ari Tayrey (
astrogator) wrote in
come_sailaway2022-11-23 06:04 pm
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To infinity...and beyond? (Semi-open)
Who: Ari Tayrey + willing CR + anyone else who wants in
What: Mini-plot: an expedition to determine what kind of infinite this store really is
When: 25-29??? November
Where: The Infinite Tommy Bahama
Warnings: None yet
Notes: First prompt is a text message sent to Ari's friendly-ish CR - replies are welcome even from people who don't want to take part! Other prompts are open but please note that participating characters will potentially be in the store for up to 4/5 days. Party post rules are fine, start your own toplevels and tag people other than Ari if you like. ((I checked with our lovely mod about what would happen if they tried this!))
1. Texting
I have a plan. I want to see just how infinite this Tommy Bahama is. Multi-day expedition for data collection? It could be informative. Maybe fun, too. Interested in coming along?
- Tayrey
2. Preparing
Even people who don't know Ari well may notice that something is up. It's not often that people walk into Tommy Bahama wearing backpacks full of supplies. There's some last-minute preparation going on here, as well as a last-minute opportunity to join the expedition. Expect Ari to want to check and make sure everyone has all the essentials with them. She's used to preparing for trips to uninhabited and potentially hostile planets, and it shows. Don't mind the fussing. She wouldn't do it if she didn't care.
3. Exploring
Despite all the promises, the expedition is - well, boring might be an accurate description, unless you're really invested in the outcome. There's a lot of walking past the same racks of clothes, over and over and over. Infinite length doesn't mean infinite variety.
Ari's fascinated, and she'll be chattering about loop programming to anyone who will listen, and attempting to measure the distance between one rack of garishly-patterned bikinis and the next iteration of that very same rack. She'll encourage tests, too - what happens if you completely destroy one of the displays? Is the destruction repeated? (Spoiler alert: no, it's not that kind of loop, but let's try it a few times anyway and make sure?)
Maybe you give up and head back after a few hours. Maybe you have a run-in with the Bahamanal. Maybe you join in with Ari's ridiculous spacer song singalong - she is in a good mood. It's Tommy Bahama, anything could happen.
4. Relaxing
Ari pushes the pace on the first day, because it comes naturally to do so, and possibly, subconsciously, to weed out anyone who isn't serious about this and is going to cause them problems once they're a long way in. Eventually, though, it's time to stop for the night. There's not a campfire, but it's a fine social occasion just the same. Ari's brought some Serena Eterna branded playing cards, and she's up for a little gambling. Maybe you have some other entertainment ideas. Don't stay up too long, though - see if you can't make a nice nest of clothes to bed down in. There's plenty of walking to do tomorrow.
5. Emerging
Plenty of data has been collected about the repeating displays, but there's no end in sight to this store. Is it really infinite? If there's a way to answer that question, this expedition won't do it. It's over two days in when the group realises that they're over halfway through the supplies they brought. Time to turn around, whether that leaves you disappointed or delighted.
Unfortunately, there are no tricks of perception or proportion here. It'll take just as long to walk out as it did to walk in. Look on the bright side, at least you're carrying less weight? Finally, on the fifth day, the intrepid explorers who stayed the distance catch sight of the store entrance up ahead. Who saw it first?
6. Wildcard
Anything else you want to do! (Just let me know if I need to add warnings to the header :) )
What: Mini-plot: an expedition to determine what kind of infinite this store really is
When: 25-29??? November
Where: The Infinite Tommy Bahama
Warnings: None yet
Notes: First prompt is a text message sent to Ari's friendly-ish CR - replies are welcome even from people who don't want to take part! Other prompts are open but please note that participating characters will potentially be in the store for up to 4/5 days. Party post rules are fine, start your own toplevels and tag people other than Ari if you like. ((I checked with our lovely mod about what would happen if they tried this!))
1. Texting
I have a plan. I want to see just how infinite this Tommy Bahama is. Multi-day expedition for data collection? It could be informative. Maybe fun, too. Interested in coming along?
- Tayrey
2. Preparing
Even people who don't know Ari well may notice that something is up. It's not often that people walk into Tommy Bahama wearing backpacks full of supplies. There's some last-minute preparation going on here, as well as a last-minute opportunity to join the expedition. Expect Ari to want to check and make sure everyone has all the essentials with them. She's used to preparing for trips to uninhabited and potentially hostile planets, and it shows. Don't mind the fussing. She wouldn't do it if she didn't care.
3. Exploring
Despite all the promises, the expedition is - well, boring might be an accurate description, unless you're really invested in the outcome. There's a lot of walking past the same racks of clothes, over and over and over. Infinite length doesn't mean infinite variety.
Ari's fascinated, and she'll be chattering about loop programming to anyone who will listen, and attempting to measure the distance between one rack of garishly-patterned bikinis and the next iteration of that very same rack. She'll encourage tests, too - what happens if you completely destroy one of the displays? Is the destruction repeated? (Spoiler alert: no, it's not that kind of loop, but let's try it a few times anyway and make sure?)
Maybe you give up and head back after a few hours. Maybe you have a run-in with the Bahamanal. Maybe you join in with Ari's ridiculous spacer song singalong - she is in a good mood. It's Tommy Bahama, anything could happen.
4. Relaxing
Ari pushes the pace on the first day, because it comes naturally to do so, and possibly, subconsciously, to weed out anyone who isn't serious about this and is going to cause them problems once they're a long way in. Eventually, though, it's time to stop for the night. There's not a campfire, but it's a fine social occasion just the same. Ari's brought some Serena Eterna branded playing cards, and she's up for a little gambling. Maybe you have some other entertainment ideas. Don't stay up too long, though - see if you can't make a nice nest of clothes to bed down in. There's plenty of walking to do tomorrow.
5. Emerging
Plenty of data has been collected about the repeating displays, but there's no end in sight to this store. Is it really infinite? If there's a way to answer that question, this expedition won't do it. It's over two days in when the group realises that they're over halfway through the supplies they brought. Time to turn around, whether that leaves you disappointed or delighted.
Unfortunately, there are no tricks of perception or proportion here. It'll take just as long to walk out as it did to walk in. Look on the bright side, at least you're carrying less weight? Finally, on the fifth day, the intrepid explorers who stayed the distance catch sight of the store entrance up ahead. Who saw it first?
6. Wildcard
Anything else you want to do! (Just let me know if I need to add warnings to the header :) )
no subject
Oh! Now I see. Thank you. So the squire is a trainee, and a servant, and in this case the knight's stand-in, for the duel. [She nods. That seems enough for understanding the story, hopefully.]
no subject
(Say that you used to go on pre-wikipedia wikipedia binges without saying that you used to go on pre-wikipedia wikipedia binges.)
no subject
I can picture that. It'd be like having to deal with those tricky sleeve buttons, but worse. [She smirks, and lowers her voice.] We're definitely getting a piece-by-piece description of the armor, but at least there can't be as many pieces as doors.
no subject
"Oh? You don't think there'll be a clockwork piece of armour, and a flaming piece of armour, and a cheese sandwich piece of armour, and a wooden piece of armour, and a...?"
Stop him!
no subject
...golden piece of armor, and an iced piece of armor, and a hyperdimensional piece of armor...
[Maybe she'd have carried on, but Ari Tayrey is overtaken by a little fit of giggles that she turns swiftly into a cough.]
no subject
"Now!" She claps her hands together to signal that the joke is resuming. "The three squires fight each other on the dueling grounds, but soon prove to be evenly matched. The stubborn old knight's apprentice holds his ground, two on one, for first long minutes, and then near an hour, neither yielding nor losing. The other various servants, fearing the boys will hurt themselves or drop dead of exhaustion, race to wake the old knights and finally manage to rouse them."
Here we go...
"The knights race out to stop their squires and are so keenly embarrassed by the whole affair that they sit down and finally reach a compromise - after all, to fight now would be to impugn the valor of their students, and in any event they did just get a reminder that they're very fond of one another. At the meal which follows, one of the knights complains, we should have done this from the beginning. We truly are old fools who have learned nothing."
"His compatriot says, why, that is not true! If nothing else we have learned that the squire of the High Pot and Noose is equal to the squires of the other two sides."
no subject
... looks completely blank.
no subject
He groans, then laughs, then puts his face in his hand in defeat.
(Arthur extremely didn't give a shit about geometry in school, but school didn't care if he gave a shit so long as he memorised it, and so yes, he remembers Pythagoras.)
no subject
no subject
no subject
A beat. "But where does the pot and noose come into it?"
no subject