not_the_last (Cassandra de Rolo) (
not_the_last) wrote in
come_sailaway2023-03-04 10:44 pm
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it's a war in there [March OTA, including memshare]
Who: Cassandra de Rolo & those visiting her memories / OTA
When: March
Where: Around the Serena Eterna; also Whitestone, at various points in the past
What: Things are beginning to crack
Warnings: Game-typical angst; in memshares, murder, torture, vampirism, mindfuckery both magical and mundane, and potentially noncon/dubcon; other warnings to be added in reply headers as needed
A. you're just like them, you're unprepared
Cassandra's noticed the cracks, of course. Before she brushes against one, they seem alarming and inexplicable; are they a trick, a trap, a sign that this whole little artificial plane is starting to come apart?
(The thought she barely lets herself contemplate: a way out?)
After her first few encounters with them, the nature of them seems more apparent -- although there's no guarantee they aren't also any of her previous thoughts. The first time her own memories double on her, with faces she knows from here appearing in them, she locks herself in her cabin's bathroom and curls up on the floor of the shower, arms wrapped around her knees, struggling not to begin screaming for fear that she might never stop.
[This prompt is for interacting with Cassandra in the present setting! Feel free to run into her anywhere on board, either before or after memshares begin, or PM/ping me on discord to discuss a more specific prompt.]
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B. cause you don't know the terrain
Several cracks about the ship, as it turns out, lead to a world called Exandria and a little city-state called Whitestone. Those who tumble into them will encounter a younger Cassandra at some point in her past.
[Specific pre-discussed prompts are below! If you would like a different one, see the plotting post here or PM/ping me to discuss.]
When: March
Where: Around the Serena Eterna; also Whitestone, at various points in the past
What: Things are beginning to crack
Warnings: Game-typical angst; in memshares, murder, torture, vampirism, mindfuckery both magical and mundane, and potentially noncon/dubcon; other warnings to be added in reply headers as needed
A. you're just like them, you're unprepared
Cassandra's noticed the cracks, of course. Before she brushes against one, they seem alarming and inexplicable; are they a trick, a trap, a sign that this whole little artificial plane is starting to come apart?
(The thought she barely lets herself contemplate: a way out?)
After her first few encounters with them, the nature of them seems more apparent -- although there's no guarantee they aren't also any of her previous thoughts. The first time her own memories double on her, with faces she knows from here appearing in them, she locks herself in her cabin's bathroom and curls up on the floor of the shower, arms wrapped around her knees, struggling not to begin screaming for fear that she might never stop.
[This prompt is for interacting with Cassandra in the present setting! Feel free to run into her anywhere on board, either before or after memshares begin, or PM/ping me on discord to discuss a more specific prompt.]
-----
B. cause you don't know the terrain
Several cracks about the ship, as it turns out, lead to a world called Exandria and a little city-state called Whitestone. Those who tumble into them will encounter a younger Cassandra at some point in her past.
[Specific pre-discussed prompts are below! If you would like a different one, see the plotting post here or PM/ping me to discuss.]
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"Can't make no promises," says the first guard, frowning, "and you're in no position to demand any. Now we can do this --"
"Lieutenant Holbrook," says the high clear voice of the little girl, in a tone almost as peremptory as the guard's own first words. She's come closer, and is now standing about five feet from the group, still holding the stick.
(Holding the stick, a good eye might notice, in a tolerably good fencing grip. With the end down, as carefully as though it were an actual point.)
The guard (Holbrook, presumably) develops a look of mild consternation. "Lady Cassandra," he says, "please keep away, this man is a stranger here and could be dangerous."
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She’s nobility, he realizes. She’s Lady of this place. Phil immediately defers, bowing slightly and folding his hands in front of him where they’re visible, and keeping his damn mouth shut in front of a Lady and her guard until he’s called upon. Better they think he’s stupid rather than prove it. (For the love of God, don’t throw him in ye medieval castle jail.)
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Holbrook's look of consternation deepens, turning a touch sour. "He won't tell us. That's why we're bringing him to the captain."
"Hmm." She tilts her head, and then turns a very determined look on the stranger. "You," she says, "what's your name?"
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Cassandra has been studying Phil's wings, and now asks: "Are you an aasimar?"
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It's a term that he has to blow the dust off of. He hasn't used it... god, since he was on Prismatica, yeah. How many years ago was it? One and a half? Two?
"How much do you know about other worlds? ... Dimensions? Planes?"
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Cassandra frowns, and then starts to rattle off in a cadence like a jump-rope rhyme: "Prime Material, Astral and Ethereal, Shadowfell, Feywild ... something, Elementals ..." Her frown deepens for a moment with the strain of trying to remember, and then she sighs. "I can't remember the rest. Vesper knows them."
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Sigh. Okay. Here we go.
"So a couple of things." He raises a finger as he counts. "One: there's a powerful being--not a god, but close to one--who exists between worlds and has made one of his own. Not a real one. It's small and fake. The logic is constructed. Two: he steals people from all across the universe there and toys with their lives, and that's where I'm coming from.
"Three: I'm not really sure, but I think it's starting to lose its integrity. Cracks and tears have been appearing inside of it, and falling through one is how I ended up here. I've been here for about five minutes. Does this make sense?"
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Unfortunately, Holbrook doesn't look any more certain, and the look on his face is rapidly trending toward outright disbelief.
"That's your story," he says, with a tinge of scorn.
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His demeanor quiets. "I don't know. I hope I can go back? I left people behind, but I don't know."
Almost every time, it's been without warning or choice. Into the loop and out of it; into Prismatica and out, and leaving was the only time he could choose, and then not a few months later he was pulled again onto that fucking ship. And now here he is. Again.
He was pulled into Lyon and left again within the night, and he just... hopes that this is the same. It seems to be, right? Snapshots of people's heads. Is that crack to leave still there? He doesn't think so. If it was, he'd have run by now.
"If I'm lucky, I'll disappear again, and you won't have to deal with me anymore. If I'm really stuck, then I won't... bother you. I'll find something." (He says this, hoping he won't have to be for long enough to come to that.) "
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He sets his jaw, as though expecting resistance and not relishing the thought.
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But the guard is right, and this kind of protocol can only be expected. They heard him out. He's doing his job. And, god, Phil is really, really, really tired of this.
He hesitates, then sighs with his eyes shut and his brow knit. "Fine," he mutters, "fine." Phil unbuckles the blade from his hip and holds it out to Holbrook. "Here."
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"Yes, Lady Cassandra," Holbrook sighs. "Please go back to your game now, and let us do our job."
She puts her hands on her hips and studies them all, considering, and then gives a decided nod. "Carry on, Lieutenant," she says. "And thank you."
And as she steps back, Holbrook takes the sword and gestures for his two underlings to fall in behind Phil. "Come on, then. This way."
(She does not, in fact, go back to resume her game.)
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He isn't sure whether he should speak to thank her. He hesitates a moment too long and the decision is made for him when the guard behind jostles him forward, and Phil turns away, falling in line behind Holbrook.
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"Found this one out on the castle grounds," says Holbrook, "wouldn't give an account of himself at first, then gave one I don't know what to make of. You hold him here, I'm off to tell his Lordship and find out when he can --"
It's at this point, turning toward the door, that he sees that Cassandra has evidently followed them.
"Yes, go ahead," she says blithely. "I'll help keep an eye on him. He's interesting."
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He keeps quiet and his hands to himself until Holbrook leaves. Nevermind the other guard in the room; he turns to Cassandra quickly and says, "Thank you for--for your help back there, Lady Cassandra. Really. And I'm sorry to be the cause of all this disturbance."
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The guard in here carries a heavy short staff in addition to the shortsword at his belt, and when Phil speaks he extends it horizontally in front of him like a toll-gate. "You keep your distance from the young Lady," he says, not harshly -- even a little good-humoredly -- but very definitely. "Double your arm's length, and we won't have any trouble."
Cassandra sighs, but doesn't try to countermand it. "What's a Moonblessed?" she asks Phil. "Is that anything to do with the Moonweaver?"
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Moonweaver... yeah, he doesn't know nearly enough to start fibbing now. "No." He shakes his head. "I don't think so? Who is the Moonweaver?"
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"The Moonweaver," she repeats, as though he might not have heard her. "She's a god?"
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“I don’t… know that name.” Uhh. “So, no, I don’t think it has anything to do with her? But it is related to a moon god…? Do you have a sun god too?”
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"Um, yes?" She points to the crest on a shield hanging on the wall: a tree with five stars at its roots, surmounted by a sunburst. It's the sun at the top of the crest she's pointing at. "Pelor, the Dawnfather. God of the sun, the summer, and the planted fields. He planted the Sun Tree?"
At his blank look, she sighs. "You really haven't been here very long, have you."
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