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number_2 ([personal profile] number_2) wrote in [community profile] come_sailaway2023-12-01 07:53 am

Welcome To The Village

Who: Everyone who was signed-up for the excursion
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.




"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.

Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.

The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.

After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.

Welcome to Your Village

It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.

Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.

"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.


Some Notes:
  • No matter how many times your character tries to take off and disregard their number badge, they will always find it re-attached to their clothes again the moment they look away and look back.

  • Your characters still have their phones but now they can only make calls instead of sending texts. They also do not take or store photographs anymore.

  • If your character destroys or damages anything in their home, or in The Village it will instantly repair the way things used to on the Serena Eterna.

  • The noise from the speakers can be muffled by covering it with pillows or other creative items, but cannot be stopped entirely. (Sorry Phil)
  • configuration_birdwatcher: Bastion from the waist up viewed from the side, looking at something well below their eye level. (what's going on down there)

    What a nice surprise, bring your alibis | OTA

    [personal profile] configuration_birdwatcher 2023-12-03 04:50 pm (UTC)(link)
    1. My head grew heavy and my sight grew dim, I had to stop for the night (Arrival)

    After a break in their consciousness that would be mysteriously sourceless if it hadn't also happened at the start of multiple previous excursions, Bastion reinitializes on a faded rug to a larger-than-normal sequence of error messages and Friday's cheerful voice on the other side of a wall. They're in a familiar worn and barren wooden room, but the fact that they're wearing custom-tailored pajamas is another reason it's unlikely that they've been sent back to the Black Forest.

    They have mixed feelings about the prospect. Back here instead of some Overwatch installation, so they can roam as much as they want, but if an unfamiliar human spots them the outcome would be anywhere from having to abandon their shelter and flee the area to death at the hands of the local human military. And if Bastion has even a single friend in the world, they're all back at Watchpoint: Gibraltar. There's an empty bird's nest up in a corner of the rafters.

    They try the door at the back of the room, which sticks in the frame just like it always did and then opens onto a kitchen built and furnished in a completely different style from the rest of the building instead of the stairwell that was there in the original. There's also a bathroom they don't need and a coat closet filled with outfits made to fit the proportions of a Bastion unit. There do not appear to be any working electrical outlets, which is accurate to the original building after an omnic deployment craft hit the power lines on the way down, but not a good sign for their ability to keep watch if this excursion lasts longer than three or four days. Less, if they frequently need to use Configuration: Tank or their self-repair system (the source of several of the errors in their log, reporting impaired power draw and ammunition anomalies).

    Their phone's ringing. In the chest pocket of their absurd pajamas, instead of the dashboard mount they use to carry it around normally. They fish it out and have an unhelpful conversation with this realm's Friday duplicate. They're number 128 here, apparently. The call cuts off before they can ask for clarification or directions. Bastion hasn't specifically made up their mind against meeting Number 2 for breakfast, but if Number 2 wanted them to go directly to the Green Dome then Number 2 should have told them how to get there, so they're going to wander around until they see someone they want to talk to and then maybe if they've come across the Green Dome in the process they'll keep that appointment. They step out one of the sets of double doors and into a street that doesn't look anything like an abandoned town in the German countryside. Still wearing the pajamas, because they don't see any reason to change.

    2. There she stood in the doorway, I heard the mission bell (Home Visits)

    Cottage 128 is not one of the more hospitable in the Village. There's not much in the cottage, just a few end tables, three different analog clocks (which weren't clock radios originally, but have proven to be what the broadcasts are coming out of) and several armchairs, and Bastion never tried to rearrange the furniture in their past life; even the overturned armchair was already on the floor when they moved in. They wouldn't have fit in the chairs before Friday or the Erda made their body smaller and lighter for life on the ship. There's a few piles of books, such as a children's encyclopedia of Greek mythology. The best bet for a cozy visit would be to set up the armchairs in front of the fireplace and light a fire with the ample supply of wood piled next to it.

    Bastion might join you, or they might be busy rummaging around in the kitchenette trying to find something they can unplug. Which they're not going to, since none of the appliances run on electrical power, even the ones that appear to be hardwired into the wall.
    Edited 2023-12-03 16:52 (UTC)