number_2: (Default)
number_2 ([personal profile] number_2) wrote in [community profile] come_sailaway2023-12-01 07:53 am

Welcome To The Village

Who: Everyone who was signed-up for the excursion
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.




"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.

Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.

The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.

After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.

Welcome to Your Village

It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.

Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.

"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.


Some Notes:
  • No matter how many times your character tries to take off and disregard their number badge, they will always find it re-attached to their clothes again the moment they look away and look back.

  • Your characters still have their phones but now they can only make calls instead of sending texts. They also do not take or store photographs anymore.

  • If your character destroys or damages anything in their home, or in The Village it will instantly repair the way things used to on the Serena Eterna.

  • The noise from the speakers can be muffled by covering it with pillows or other creative items, but cannot be stopped entirely. (Sorry Phil)
  • inhairently: (lorem ipsum (329))

    [personal profile] inhairently 2023-12-06 08:15 pm (UTC)(link)
    Steve's already had one encounter with a Rover. He's not looking for another over something so stupid.

    Hands still up, he shrugs. "Okay, okay. Jesus. I'll walk."
    redlightgreenlight: (Hellhound snarl)

    [personal profile] redlightgreenlight 2023-12-06 08:23 pm (UTC)(link)
    Steve might not be looking for an encounter with a Rover, but she's been wondering what her teeth can do to one. She shifts, the giant hound exploding onto the grass almost as suddenly as the cottage had gone up in flames.

    I don't think so, Kevin. She snarls.
    inhairently: (lorem ipsum (242))

    [personal profile] inhairently 2023-12-06 08:47 pm (UTC)(link)
    Steve rolls his shoulder in Number 2's grip, testing how easy it might be to break away. He knows he won't help much in Valdis's fight but he'd rather not leave her to it by herself if he has a choice.
    redlightgreenlight: (Hound Angry)

    [personal profile] redlightgreenlight 2023-12-06 08:49 pm (UTC)(link)
    She's about to tear into one goon but the Rover slams into her, knocking her over. She scrambles to her paws, lashing out with her claws but they do nothing, neither do her teeth. She hadn't been expecting to actually succeed at anything, but the lack of damage to the weird thing feels insulting. It slams into her again and she feels something break, but she kicks it away. A stabbing pain in her hip, different from the pain in her chest from the Rover. Her teeth close on the arm of the goon who had stabbed her with a needle, but the rover slams into her again, snapping her neck. There's nothing after that.
    inhairently: (lorem ipsum (329))

    [personal profile] inhairently 2023-12-06 09:01 pm (UTC)(link)
    He absolutely reconsiders after that and goes along quietly.