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number_2) wrote in
come_sailaway2023-12-01 07:53 am
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Entry tags:
- baldur's gate 3: fever,
- changeling the lost: erin peters,
- changeling the lost: giles,
- changeling the lost: okie,
- changeling the lost: oswald wuthridge,
- critical role: cassandra de rolo,
- far cry 5: deputy pratt,
- far cry new dawn: sharky boshaw,
- farscape: john crichton,
- geist the sin-eaters: darcy lejeune,
- generator rex: césar salazar,
- groundhog day musical: phil connors,
- homestuck: karkat vantas,
- identity v: helena adams,
- kolchak the night stalker: carl kolchak,
- lavender jack: honoria crabb,
- mcu: ava starr,
- nimona: nimona,
- original: flan fraser,
- original: siffleur,
- original: valdis,
- overwatch: bastion e54,
- overwatch: maximilien,
- rwby: ruby rose,
- sherlock holmes: john watson,
- shiki: natsuno yuuki,
- skulduggery pleasant: skulduggery,
- spider-verse: gwen stacy,
- star trek ds9: elim garak,
- stranger things: steve harrington,
- tales of vesperia: rita mordio,
- the elder scrolls: sheogorath,
- the prisoner: number 6,
- the umbrella academy: klaus hargreeves,
- werewolf the apocalypse: ash cromwell
Welcome To The Village
Who: Everyone who was signed-up for the excursion
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.

"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.
Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.
The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.
After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.
Welcome to Your Village
It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.
Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.
"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.
Some Notes:
No matter how many times your character tries to take off and disregard their number badge, they will always find it re-attached to their clothes again the moment they look away and look back.
Your characters still have their phones but now they can only make calls instead of sending texts. They also do not take or store photographs anymore.
If your character destroys or damages anything in their home, or in The Village it will instantly repair the way things used to on the Serena Eterna.
The noise from the speakers can be muffled by covering it with pillows or other creative items, but cannot be stopped entirely. (Sorry Phil)
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.

"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.
Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.
The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.
After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.
Welcome to Your Village
It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.
Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.
"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.
Some Notes:
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He steps into the space to see all the years he’d missed between Cassandra as she was back then and as she is now. The furnishings, the weathering, it’s…
(… yes, he remembers. And that way is Cass’ room. And that armor is Johanna’s.)
His eyes land on the portrait on the wall.
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The present Cassandra steps back and gestures at the chairs and couch. "Would you care to sit? I can make us some tea, if you like; they've given me a little kitchen."
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He takes a seat at the couch, feeling even more entirely inappropriately dressed, being in this small mimicry of Whitestone while wearing these stupid shirts. What he wouldn’t give for a waistcoat right now.
He’d start with something like I hope you’ve been well, but.
“I’d like to see this place for real some day,” he hums, looking around.
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She takes a seat as she speaks, in a broad armchair, and tucks her feet under her.
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"Tell me about them. It'll make the tour easier when you do."
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"A great deal of it's down to Percy," she tells him. "He's got such plans for inventions and devices to improve the city; he's already started a project to lay these great pipes under the main roads, and run steam through them in winter, to melt the snow above and keep ice from forming. And he wants to put up lamps so the streets will be well-lit at night. Not magic lights, he's very firm on that, he wants things that will keep working if anything goes wrong with magic."
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If he can avoid Whitestone becoming a post-industrial city churning through tonnes of coal dumping smog into the atmosphere and drowning itself in yellow fog, though, that would be super great. "Lemme ask, though--what's your fuel source for all of this?"
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"Now the thing about both of those... okay, there's a few things. First: smoke normally isn't that much of a problem if it can get into the open air, right? But when an entire city is burning tonnes of it at a time, that starts filling the entire atmosphere. There's a major industrial city on Earth called London. The heart of one of the biggest global empires. And they were burning so much fuel and churning out so much smoke that it would get clouded in yellow smog on the regular. That's a major health hazard for people, not to mention the environment that people are a part of and depend on. In one particularly bad case, the atmosphere trapped all of the smog in the city for a few days, and over ten thousand people died with a hundred thousand more injured in some capacity."
no subject
Those words make a short silence around themselves, thick with implication, hanging in the air like smoke.
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“Right. The second thing is is that while these resources, wood and oil and coal and natural gas deposits and all of that… you know, these fuel sources? While there’s probably plenty of it beneath the ground in Exandria, the issue we’re having on Earth is entire nations across the globe are harvesting it all on… a pretty unfathomable scale, honestly. And it’s not renewable. But even one rig or mine, or a coal-burning factory is pretty destructive to the local environment. Nature, she’s tough, she’ll long outlive us, but the global corporations with all the power and incentive to keep doing it for more money, they’re the biggest drivers in, uh, a global ecological collapse that we’re kind of in the middle of. It still took about two hundred and fifty or so years to get there, but y’know.”
It’s a weird thing to have to be explaining the cost of the Industrial Revolution from the ground up.
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"Well. That's ... troubling," she says slowly, in considerable understatement.
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"So Exandria is pretty safe from this, unless magic comes along to... I don't know, do something. I'm just trying to let the lot of you get ahead of the curve, because we didn't formally figure this stuff about until about fifty, eighty years ago. And it's pretty hard to get things to change when all the global powers are running on oil and coal with no cheaper or more reliable alternative.
"... I can explain the whole 'ecological collapse' part but I understand that might be a bit much for today." He looks pretty sheepish.
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