number_2: (Default)
number_2 ([personal profile] number_2) wrote in [community profile] come_sailaway2023-12-01 07:53 am

Welcome To The Village

Who: Everyone who was signed-up for the excursion
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.




"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.

Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.

The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.

After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.

Welcome to Your Village

It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.

Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.

"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.


Some Notes:
  • No matter how many times your character tries to take off and disregard their number badge, they will always find it re-attached to their clothes again the moment they look away and look back.

  • Your characters still have their phones but now they can only make calls instead of sending texts. They also do not take or store photographs anymore.

  • If your character destroys or damages anything in their home, or in The Village it will instantly repair the way things used to on the Serena Eterna.

  • The noise from the speakers can be muffled by covering it with pillows or other creative items, but cannot be stopped entirely. (Sorry Phil)
  • inhairently: (lorem ipsum (284))

    1

    [personal profile] inhairently 2023-12-13 01:13 am (UTC)(link)
    ( Steve has, in fact, noticed the ever-growing pile of chairs. Today he's surveying said pile with mild curiosity — until the owner of the cottage makes an appearance, that is, and that mild curiosity sours into a Certified Stink Face.

    Steve hasn't ever actually spoken to Skulduggery (or the skeleton man, as he is inclined to call him), and really that's more to do with his own vacation in the void than anything. He's still quite sour about the whole murdering incident, though. And the dating the Captain thing. And... yeah, well. It's a laundry list. All things considered he should probably keep walking, but he doesn't. Instead he folds his arms across his chest and nods towards the chairs.
    )

    What's with those?
    light_mischief: (07. not always)

    [personal profile] light_mischief 2023-12-14 03:46 am (UTC)(link)
    [Skulduggery has a pretty wide, nebulous field of vision as a skeleton possessed by the spirit of a murdered man, so he manages to keep both his pile of chairs and Steve in sight as he carelessly shoves a rocker into the flameless (for now) pyre.]

    Oh. [Literally almost asks "when did you get back?" but he manages to refrain. Something about Steve's expression tells him that would start a whole teenage meltdown that he is not emotionally prepared to handle! (See, he's learning! Growing! Developing!)] Just passing the time with some light redecoration. Well, I say "light," but you have no idea how difficult it's been to get all of these out here. Do me a favor and keep an eye on the pile, will you? They revert back to where they were whenever I look away and there's an ungainly recliner I should have thrown out years ago in here.