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number_2) wrote in
come_sailaway2023-12-01 07:53 am
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Entry tags:
- baldur's gate 3: fever,
- changeling the lost: erin peters,
- changeling the lost: giles,
- changeling the lost: okie,
- changeling the lost: oswald wuthridge,
- critical role: cassandra de rolo,
- far cry 5: deputy pratt,
- far cry new dawn: sharky boshaw,
- farscape: john crichton,
- geist the sin-eaters: darcy lejeune,
- generator rex: césar salazar,
- groundhog day musical: phil connors,
- homestuck: karkat vantas,
- identity v: helena adams,
- kolchak the night stalker: carl kolchak,
- lavender jack: honoria crabb,
- mcu: ava starr,
- nimona: nimona,
- original: flan fraser,
- original: siffleur,
- original: valdis,
- overwatch: bastion e54,
- overwatch: maximilien,
- rwby: ruby rose,
- sherlock holmes: john watson,
- shiki: natsuno yuuki,
- skulduggery pleasant: skulduggery,
- spider-verse: gwen stacy,
- star trek ds9: elim garak,
- stranger things: steve harrington,
- tales of vesperia: rita mordio,
- the elder scrolls: sheogorath,
- the prisoner: number 6,
- the umbrella academy: klaus hargreeves,
- werewolf the apocalypse: ash cromwell
Welcome To The Village
Who: Everyone who was signed-up for the excursion
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.

"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.
Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.
The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.
After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.
Welcome to Your Village
It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.
Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.
"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.
Some Notes:
No matter how many times your character tries to take off and disregard their number badge, they will always find it re-attached to their clothes again the moment they look away and look back.
Your characters still have their phones but now they can only make calls instead of sending texts. They also do not take or store photographs anymore.
If your character destroys or damages anything in their home, or in The Village it will instantly repair the way things used to on the Serena Eterna.
The noise from the speakers can be muffled by covering it with pillows or other creative items, but cannot be stopped entirely. (Sorry Phil)
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.

"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.
Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.
The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.
After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.
Welcome to Your Village
It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.
Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.
"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.
Some Notes:
no subject
Mock gasp, "No? Really? Next you're gonna tell me that you already know my whole tragic story. Oh, wait. I've already had that talk once. Maybe we can skip it. Re-runs are kinda dull."
She's got so little care left to give any of this. The multiverse is out to screw with Gwen Stacy, she can't escape that any more than she can escape this pocket dimension. So what? Why should she care?
Though the idea of having her ability to wall-climb turned off gives her a moment's pause. She doesn't climb down, but she does adjust her position; swaps a point of contact, so she's standing perpendicular to the floor with both feet on the wall. "Honestly, dude, dropping me from here seems kind of messy. Thematically appropriate as it might be."
no subject
He seems to be considering the merits of using her as an example. Stroking his beard in thought. He eventually lets out a heavy sigh.
"But that would be a waste when I could simply invite you in for tea. Make your choice. In or down?" He steps back and opens the window wider. Can Gwen really pass up an opportunity to see his private home?
no subject
The safe thing to do would be to give up this whole venture and get her feet back on the ground with one of her acrobatic dismounts. Gwen is, however, not exactly in a safety-first state of mind.
What's the worst that can happen? He kills her?
"...I suppose I could go for tea." Or whatever this invite really turns out to be.
no subject
"Good. Thank you. Just step in and close that window behind you. Don't want to let in a draft."
Number 2 steps to a phone sitting on a writing desk across the room and uses the rotary to dial. Once the other line picks up he speaks into it. "Hello? Yes. Tea for two, please. In my study. Yes, I have an unscheduled guest. No, no, that won't be necessary. Thank you." He hangs up.
"Now then, welcome to my study. Have a seat in one of those chairs there. The tea will be up in just a moment." He motions to one of the high-backed sitting chairs next to a small circular table near the window she just claimed in. He will take the other chair as soon as she's seated.
"So. How are you liking my Village?"
no subject
Gwen slips through the window with an effortless grace and a slightly anaemic dose of caution. She's not actually sure if her Spider-Sense is working, which makes this all the more foolish a choice, but there's no backing out now.
Her eyes scan the room. Her body slips into the chair he indicated.
"Eh, I mean—I've been to funner versions of the 60s. Met Swinging 60s Spider-Man—once called himself Swinger and no one's ever been brave enough to ask if he knows its a double entendre." She's not even joking. "And I'd probably like it a little more if not for all the, y'know, kidnapping and threats and rules, you know, all that stuff. But I am a little bit impressed you recreated the watercolour filter. Gotta give you that one."
no subject
"I do what I can to make each home as recognizable as possible, of course. I'm glad you approve." That's not what she said but that's how he's choosing to interpret it.
"You know I wouldn't have to resort to such brute force methods if the lot of you could learn to behave yourselves."
no subject
She's taking that tiny twitch as a victory and there's nothing he can do to stop her. She keeps most of the smugness off her face, at least.
"Ahhh, that's a classic. You're only doing all this nasty stuff because we're forcing your hand! Seriously, that's right out of the villain playbook, that one. I swear you all share notes."
Actually back home a lot of her villains actually do share notes on account of working for the same crime boss...
"We're misbehaving because you've trapped us and your rules suck. And because listening to a marching band for 24 hours a day is enough to drive anyone to want to break something."
no subject
There comes a knock on the door. It opens and in comes that short butler with a tea cart. He rolls it to the table and sets out their tea and some muffins. The butler doesn't say a word but he does glance up and down at Gwen with obvious disapproval.
"Thank you, that will be all," Number 2 says, dismissing the man.
He mutely rolls the cart away, closing the door behind himself.
"Help yourself to a muffin," Number 2 tells her cordially as if she hadn't just insulted him and his Village. "It's blueberry."
no subject
Gwen pulls a face back at the butler, as if silently going 'yeah, and what of it?' before turning back to 2 as he leaves.
"Oh, dude, there are entire psych research papers you could write on the multiversal constant that is a Spider's sense of humour. But honestly? You're really not that scary."
All of this boldly said as she reaches to take a muffin, against any and all better judgement that she might still possess. She really hopes that the fact her Spider-sense hasn't triggered is because there's nothing to trigger it, but at this point there's really only one way to find out. Barrel ahead.
In this case, that does in fact mean trying the blueberry muffin from the weird creepy guy.
cw: drugging
"How is your muffin? Good, I hope? Be sure to chew it fully, I wouldn't want you to choke."
Is it just her imagination or is the room starting to go out of focus? Fuzzy around the edges, almost as if she's... been drugged?
cw continues
Reality blurs around the edges and there's a fleeting instinct to brace herself for the oncoming hallucinations, a vestigial reflex from being caught more than once in Mysterio's gaseous hallucinogens that does her no good against the way whatever this is shuts her system down.
She spits out the rest of the bite, but it's too late.
She tries to get up. Her legs give out beneath her before she takes a single step and yet when she hits her knees she still tries again to push back to her feet. Even when has to catch herself with her arms against the floor, she tries. Again. Spider-Woman always gets back up, that's how it works, you always—
The drug wins. Gwen slumps to the ground.
Re: cw continues
Once she drops unconscious he sets his tea aside and sighs contentedly. "Silence. That's better. I really should have been doing that from the start."