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number_2) wrote in
come_sailaway2023-12-01 07:53 am
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Entry tags:
- baldur's gate 3: fever,
- changeling the lost: erin peters,
- changeling the lost: giles,
- changeling the lost: okie,
- changeling the lost: oswald wuthridge,
- critical role: cassandra de rolo,
- far cry 5: deputy pratt,
- far cry new dawn: sharky boshaw,
- farscape: john crichton,
- geist the sin-eaters: darcy lejeune,
- generator rex: césar salazar,
- groundhog day musical: phil connors,
- homestuck: karkat vantas,
- identity v: helena adams,
- kolchak the night stalker: carl kolchak,
- lavender jack: honoria crabb,
- mcu: ava starr,
- nimona: nimona,
- original: flan fraser,
- original: siffleur,
- original: valdis,
- overwatch: bastion e54,
- overwatch: maximilien,
- rwby: ruby rose,
- sherlock holmes: john watson,
- shiki: natsuno yuuki,
- skulduggery pleasant: skulduggery,
- spider-verse: gwen stacy,
- star trek ds9: elim garak,
- stranger things: steve harrington,
- tales of vesperia: rita mordio,
- the elder scrolls: sheogorath,
- the prisoner: number 6,
- the umbrella academy: klaus hargreeves,
- werewolf the apocalypse: ash cromwell
Welcome To The Village
Who: Everyone who was signed-up for the excursion
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.

"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.
Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.
The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.
After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.
Welcome to Your Village
It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.
Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.
"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.
Some Notes:
No matter how many times your character tries to take off and disregard their number badge, they will always find it re-attached to their clothes again the moment they look away and look back.
Your characters still have their phones but now they can only make calls instead of sending texts. They also do not take or store photographs anymore.
If your character destroys or damages anything in their home, or in The Village it will instantly repair the way things used to on the Serena Eterna.
The noise from the speakers can be muffled by covering it with pillows or other creative items, but cannot be stopped entirely. (Sorry Phil)
What: The Village December Excursion
When: Dec 1st - Dec 23rd
Where: The Village
Warnings: Involuntary capture and confinement including immobilization and restraints, violence, injury, maiming, possibility of death, torture, coercion, gaslighting, mind control, drugging, scientific experiments, and extremely inaccurate depictions of mental health facilities/hospitals, among other potentially triggering themes. Please mark all threads appropriately.

"Good morning, good morning, good morning!" A voice that sounds very similar to Friday's chirps over a loudspeaker outside your character's home. Yes, their home.
Overnight, all the passengers who signed up for this excursion have been transported to their very own personal cottages. They will awake in a bed that is familiar to them. While this home of theirs does not necessarily have to resemble the place they were born or raised, it will be a perfect replica of a place they truly thought of as their home, down to the most minute details.
The cottages are self-contained, the size of a large studio apartment so, in some cases, they may only resemble the bedroom and living room of a person's home with a shrunken-down kitchenette and bathroom adjoined. But the heirlooms of their past are here. A favorite doll? A treasured family portrait? Trinkets you have long forgotten about? All of them will be here, somehow. (All except for weapons, that is.) They are indistinguishable from the real item, down to the molecule.
After that wake-up call, the voice continues on to express that the weather will be warm and sunny, with no rain forecasted. A brass band concert is announced, to start at noon on the lawn next to the living chess set. And once that bit of news is wrapped up, lively marching band music will begin to play. And it will continue to play. All day. From every speaker...including the ones hidden in their home.
Welcome to Your Village
It only gets stranger from here. Characters may be dismayed to find that they are without any of their original clothes or belongings. They awake in conservative button-up pajamas. The closet in their home is full of the latest Village Fashion to choose from. Everything is The Village label brand, including the tin cans of food that stock the kitchen and any of the groceries you could get at the General Store.
Your ship phone rings. When you answer it, you will be greeted, once again, by the voice of Friday. "Your number, please? Of course, you have a number. Look at your badge." If they look down at their chest, they will discover a small round number badge has been pinned to their pajamas. Was that there before? It bears the symbol of a Penny-farthing Bicycle, with a number in the spokes. This is their number.
"No names here," the voice of Friday chides, "Only numbers. Number 2 would like a word with you at the Green Dome. He requests you come for breakfast. Thank you!" Before they can protest further, the line goes dead.
Some Notes:
no subject
"If you don't want to talk to him," she says, "then ... would avoiding him entirely be possible? Or is he approaching you?"
no subject
"He's always hoverin' close by—he's runnin' around under the number 40, that's how I caught him out. Hell, if it hadn't been for the badges I ain't even sure I'd'a figured him out, which I ain't a fan of..." She drops her head back for a moment, sighs again. "It ain't exactly that I don't wanna talk to him, though talk's too soft a word. What I don't want is to be alone with the bloke."
no subject
A pause. "I'm happy to be part of that 'others', to be clear."
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Crabb snorts softly, "I'd hoped so, yeah. 'Cuz honestly, Cass, lotta the others I mighta asked to join this here? They're indisposed."
Erin's already absent, for one. Peter's been gone since their first day here. So on, so forth—everyone's occupied with their own issues, or worse. Cass isn't a last resort, she would've been someone Crabb went to regardless, but she is quite possibly the only resort.
no subject
"I think there are still some people I can call on, though ... I've been leaning heavily on that. If you'd be willing to let me pull in favors on your behalf."
no subject
There's a solid few seconds of near-silence as Crabb visibly works through her feelings around accepting help at all, and more importantly around anyone else being invited in on any part of her problem with Cragen.
She scrubs at her face again, grumbling at herself, and breathes. "...yeah, alright."
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"That'd probably be for the best, yeah. Still a bit— y'know. Sensitive matters, and all that." Personal, private, delicate. "It bein' cause there's someone I don't take too kindly to is alright to speak about, mind, just... yeah."
no subject
(She will not, as things turn out, be available for much longer.)
no subject
Crabb breathes, "Thanks," and settles back with her arms folded again. "Erin'd already have torn him a new one, I'm sure, but she ain't here right now. I wanna find the Damn words to really give him a piece of my Damn mind, but Christ. It ain't easy. Even after all this time to think, since it all ended."
no subject
"What would you want to say to him?" she asks instead.
no subject
"If I knew exactly, then it'd probably be easier to figure out how to say it. The way this past few years has gone, especially the last year since gettin' to the ship... sure as Hell taught me a lot about the damage he did to me, doin' what he did. And it's given me time to think about what he thought he was doin', the way it's like he just didn't get it. The fact he's spent who knows how long— pining, here..."
It just affirms that fact. He doesn't get how what happened felt, he doesn't understand that it was never Cecil Cragen she cared for.
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"Yeah. That." Her foot taps antsily against the floor. "He don't get it. Probably he never will, even if I tell him to his face. But I don't wanna let him just keep— sittin' there thinkin' whatever utter crap he's thinkin' without tryna shatter it, neither."
no subject
"Do you think it will put you in any further danger," she says slowly, "if you tell him what you think?"
no subject
"Maybe. He killed Tom, far as we can tell, and Tom never did a thing against him. Never did figure that one out. And he gave me one Hell of a concussion, when I confronted him back in the cave. He ain't afraid to hit a hen, that's for sure."
She rubs at her cheek subconsciously, where the bruising had been. That's not even to mention how he was with Johnny.
no subject
A breath.
"But if he was assigned to you by Number 2, or by someone who reports to him, then there may be wider ramifications."
no subject
Crabb lets out just the most long-suffering groan. "Right, that too... might be, yeah. Ugh, I hate these bleedin'— corrupt bastards, every Goddamned time..."
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"M'so bleedin' tired," Crabb grumbles, scrubbing her hand back over her face. "Every time you think you're done with somethin'..."
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no subject
She snorts, hand falling away again. "Feels like nothin's ever done for, just— on hold. Waiting to rear its ugly head when you least expect it."
no subject
"We're not done for either."
no subject
Crabb takes a deep breath, sits up straight, and rolls her shoulders. Her tone comes out no less grim, but it's a grim sort of... resolve. "We sure bleedin' ain't, yeah. Nowhere near."