Lieutenant Ari Tayrey (
astrogator) wrote in
come_sailaway2022-11-23 06:04 pm
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To infinity...and beyond? (Semi-open)
Who: Ari Tayrey + willing CR + anyone else who wants in
What: Mini-plot: an expedition to determine what kind of infinite this store really is
When: 25-29??? November
Where: The Infinite Tommy Bahama
Warnings: None yet
Notes: First prompt is a text message sent to Ari's friendly-ish CR - replies are welcome even from people who don't want to take part! Other prompts are open but please note that participating characters will potentially be in the store for up to 4/5 days. Party post rules are fine, start your own toplevels and tag people other than Ari if you like. ((I checked with our lovely mod about what would happen if they tried this!))
1. Texting
I have a plan. I want to see just how infinite this Tommy Bahama is. Multi-day expedition for data collection? It could be informative. Maybe fun, too. Interested in coming along?
- Tayrey
2. Preparing
Even people who don't know Ari well may notice that something is up. It's not often that people walk into Tommy Bahama wearing backpacks full of supplies. There's some last-minute preparation going on here, as well as a last-minute opportunity to join the expedition. Expect Ari to want to check and make sure everyone has all the essentials with them. She's used to preparing for trips to uninhabited and potentially hostile planets, and it shows. Don't mind the fussing. She wouldn't do it if she didn't care.
3. Exploring
Despite all the promises, the expedition is - well, boring might be an accurate description, unless you're really invested in the outcome. There's a lot of walking past the same racks of clothes, over and over and over. Infinite length doesn't mean infinite variety.
Ari's fascinated, and she'll be chattering about loop programming to anyone who will listen, and attempting to measure the distance between one rack of garishly-patterned bikinis and the next iteration of that very same rack. She'll encourage tests, too - what happens if you completely destroy one of the displays? Is the destruction repeated? (Spoiler alert: no, it's not that kind of loop, but let's try it a few times anyway and make sure?)
Maybe you give up and head back after a few hours. Maybe you have a run-in with the Bahamanal. Maybe you join in with Ari's ridiculous spacer song singalong - she is in a good mood. It's Tommy Bahama, anything could happen.
4. Relaxing
Ari pushes the pace on the first day, because it comes naturally to do so, and possibly, subconsciously, to weed out anyone who isn't serious about this and is going to cause them problems once they're a long way in. Eventually, though, it's time to stop for the night. There's not a campfire, but it's a fine social occasion just the same. Ari's brought some Serena Eterna branded playing cards, and she's up for a little gambling. Maybe you have some other entertainment ideas. Don't stay up too long, though - see if you can't make a nice nest of clothes to bed down in. There's plenty of walking to do tomorrow.
5. Emerging
Plenty of data has been collected about the repeating displays, but there's no end in sight to this store. Is it really infinite? If there's a way to answer that question, this expedition won't do it. It's over two days in when the group realises that they're over halfway through the supplies they brought. Time to turn around, whether that leaves you disappointed or delighted.
Unfortunately, there are no tricks of perception or proportion here. It'll take just as long to walk out as it did to walk in. Look on the bright side, at least you're carrying less weight? Finally, on the fifth day, the intrepid explorers who stayed the distance catch sight of the store entrance up ahead. Who saw it first?
6. Wildcard
Anything else you want to do! (Just let me know if I need to add warnings to the header :) )
What: Mini-plot: an expedition to determine what kind of infinite this store really is
When: 25-29??? November
Where: The Infinite Tommy Bahama
Warnings: None yet
Notes: First prompt is a text message sent to Ari's friendly-ish CR - replies are welcome even from people who don't want to take part! Other prompts are open but please note that participating characters will potentially be in the store for up to 4/5 days. Party post rules are fine, start your own toplevels and tag people other than Ari if you like. ((I checked with our lovely mod about what would happen if they tried this!))
1. Texting
I have a plan. I want to see just how infinite this Tommy Bahama is. Multi-day expedition for data collection? It could be informative. Maybe fun, too. Interested in coming along?
- Tayrey
2. Preparing
Even people who don't know Ari well may notice that something is up. It's not often that people walk into Tommy Bahama wearing backpacks full of supplies. There's some last-minute preparation going on here, as well as a last-minute opportunity to join the expedition. Expect Ari to want to check and make sure everyone has all the essentials with them. She's used to preparing for trips to uninhabited and potentially hostile planets, and it shows. Don't mind the fussing. She wouldn't do it if she didn't care.
3. Exploring
Despite all the promises, the expedition is - well, boring might be an accurate description, unless you're really invested in the outcome. There's a lot of walking past the same racks of clothes, over and over and over. Infinite length doesn't mean infinite variety.
Ari's fascinated, and she'll be chattering about loop programming to anyone who will listen, and attempting to measure the distance between one rack of garishly-patterned bikinis and the next iteration of that very same rack. She'll encourage tests, too - what happens if you completely destroy one of the displays? Is the destruction repeated? (Spoiler alert: no, it's not that kind of loop, but let's try it a few times anyway and make sure?)
Maybe you give up and head back after a few hours. Maybe you have a run-in with the Bahamanal. Maybe you join in with Ari's ridiculous spacer song singalong - she is in a good mood. It's Tommy Bahama, anything could happen.
4. Relaxing
Ari pushes the pace on the first day, because it comes naturally to do so, and possibly, subconsciously, to weed out anyone who isn't serious about this and is going to cause them problems once they're a long way in. Eventually, though, it's time to stop for the night. There's not a campfire, but it's a fine social occasion just the same. Ari's brought some Serena Eterna branded playing cards, and she's up for a little gambling. Maybe you have some other entertainment ideas. Don't stay up too long, though - see if you can't make a nice nest of clothes to bed down in. There's plenty of walking to do tomorrow.
5. Emerging
Plenty of data has been collected about the repeating displays, but there's no end in sight to this store. Is it really infinite? If there's a way to answer that question, this expedition won't do it. It's over two days in when the group realises that they're over halfway through the supplies they brought. Time to turn around, whether that leaves you disappointed or delighted.
Unfortunately, there are no tricks of perception or proportion here. It'll take just as long to walk out as it did to walk in. Look on the bright side, at least you're carrying less weight? Finally, on the fifth day, the intrepid explorers who stayed the distance catch sight of the store entrance up ahead. Who saw it first?
6. Wildcard
Anything else you want to do! (Just let me know if I need to add warnings to the header :) )
THIRTY MORE MINUTES OF THIS
"...having solved the Lament Door, our man, weary, deep into the monastery, is confronted with a door made of layered cheese sandwiches..."
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"Has no one insisted you skip to the end yet?"
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He's not a merciful demon king.
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Don't tell me. he had to eat his way through.
[She smirks.]
Can I guess the ending? There's a door made of... antimatter, or something, and he just dies?
End of joke, open season
"...But I can't tell you what it is, because you're not monks."
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Gets up.
Throws his hands up in the air
"I fucking hate monks."
He's okay.
"Do cult leaders count? Klaus is a cult leader."
Speaking of which, he's grabbing his partner and about to commit some violence, but he will keep it blissfully PG DESPITE THE CARD GAME CONVERSATION until they are out of earshot at least.
Wave to the nice people Klaus.
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Monks are the very worst. [She agrees with Nobunaga, but as soon as he gets up and grabs Klaus, she can't help it. Her hands go up to cover her face, but they're not hiding her laughter at all.]
Well played, Peters! Very well played! [More laughter.] But something doesn't add up... unless you are a monk?
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"Sounds like I missed quite the tale. How long were you leading them on?"
Religion isn't her forte either, but some here have very strong beliefs, be them moral or religious. Some have great confidence in their systems of government too, if only they had more confidence in each other. Nonetheless, Nobunaga had asked her come, so here she is, quite late and without Starbucks.
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"You know, I knew where this was headed and even I'm mad about it now." Not really, judging by the giant grin on his face.
"I want a damn cheese sandwich."
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late, but
There is nothing for it but to wheeze laughter, and then to mutter "god damn it" while grinning. He really should have seen that coming.
Now he chips in: "I'd ask about the three knights in the land dispute, but I'm afraid you'd still be telling it come tomorrow morning."
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He's so easy to tempt!
No One Stopped Her So The Suffering Continues
"So we find ourselves looking at the domains of three storied knights, neighbors with one another, in dispute over a piece of land between their domains. Now, two of these knights reach a compromise they consider just and fair, but the third is a stubborn old witch-hunter from a line of the same, a man so set in his ways that his heraldry is simply a cauldron swinging from a noose. But though he's stubborn and insistent on not making a compromise, all three agree that going to war would be silly and wasteful and evil, and so they set terms for a duel on neutral ground. Two on one, each knight representing his position, you see, and since they're meeting up in person anyway they may as well make a party of it."
Erin falls into an easy storytelling cadence, fully invested in her own tale and leaning in towards anyone who has, unwisely, chosen to listen.
"The knights meet up, pitch their tents, and set up the dueling ground, but unfortunately they end up staying up that night, drinking and talking about old times, old fights, friends gone by and such, and so it is that at the appointed time of the duel all three men are still fast asleep. Unable to rouse their masters, the squires of our storied knights decide they can fight in their stead, two on one, just as agreed."
She pauses for a moment, both to gauge reactions and because it'll make getting to the punchline better.
he enjoys the pain
He glances aside at Arthur, wondering if at the end of this he'll actually understand the punch line. How much math education did they have in those days? Oh well, he can explain it later if he needs to.
For now, he's just putting a hand over his mouth to stifle himself so he doesn't ruin it early.
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A knight is a sort of Earth soldier, yes? Who rides a horse? Like a samurai? What is a squire?
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Anyway, he's leaning towards Erin for this one, very focused and very determined to get to the punchline before she does this time. Okay. Right. Two knights on one, two squires on one, land dispute. Got it.
Aside, to Ari: "Yes, a-a-- well, there's more detail to it, but more or less a soldier who fights with sword from a horse. And a squire is a knight's sort of-- well, he's training to become a knight, and in the meantime he's a knight's servant."
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Oh! Now I see. Thank you. So the squire is a trainee, and a servant, and in this case the knight's stand-in, for the duel. [She nods. That seems enough for understanding the story, hopefully.]
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(Say that you used to go on pre-wikipedia wikipedia binges without saying that you used to go on pre-wikipedia wikipedia binges.)
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I can picture that. It'd be like having to deal with those tricky sleeve buttons, but worse. [She smirks, and lowers her voice.] We're definitely getting a piece-by-piece description of the armor, but at least there can't be as many pieces as doors.
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"Oh? You don't think there'll be a clockwork piece of armour, and a flaming piece of armour, and a cheese sandwich piece of armour, and a wooden piece of armour, and a...?"
Stop him!
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...golden piece of armor, and an iced piece of armor, and a hyperdimensional piece of armor...
[Maybe she'd have carried on, but Ari Tayrey is overtaken by a little fit of giggles that she turns swiftly into a cough.]
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