light_mischief: (80. something wicked)
[personal profile] light_mischief
Who: Skulduggery and you! (plus closed prompts for the Captain and Fio)
What: The art of being "okay" after an excursion
When: After the excursion to ??? in January
Where: Mainly the pool or calgona for open prompts
Warnings: Talk about the Village (so general blanket warning for village-related trauma), Skulduggery being Skulduggery, etc

one magic night you come to me )
light_mischief: (42. windy scarf)
[personal profile] light_mischief
Who: Skulduggery, Fio, the Captain, general long-standing CR, and then two opens for anyone who wants to become long-standing CR :)
What: Revival check-ins, a little information sharing, and a second encounter with the deep fryer.
When: The day of revival for 2 prompts, then all over August for the rest
Where: Places! Some usual spots, some new ones
Warnings: Open talk about death, idk, i'll add to it
Notes: if you want a custom check-in prompt LMK (or else direct me to YOUR open post so i can have him check in there!)

i am not this body that imprisons me )
light_mischief: (20. waiting for friends)
[personal profile] light_mischief
Who: Skulduggery Pleasant, plus whoever wants to deal with Skulduggery Pleasant
What: Epilogue with Fio, post-Labyrinth check-ins, and a light karaoke prompt.
When: All of May
Where: Windjammer, Chatterbox, ~around~
Warnings: None off the top, will update if needed.
Notes: There's a difference between the check-in prompt for close cr vs everyone else; if you're unsure where you fall, feel free to ask me!

in every possible way )
sailmods: (Default)
[personal profile] sailmods
[one by one, they are brought out of the dream, finding themselves in a brightly lit world of sand and broken glass, of familiar faces and audible relief.

as they pass through the crew quarters, they may notice that some tubes seem to be unoccupied, merely sand and empty air.

when they finally push open the heavy door, they find themselves on deck zero. the familiar terrain of the Serena Eterna. they never really left at all.

it is still and quiet; none of the usual ghostly presences can be found anywhere on the ship; in fact, it seems as if there’s barely enough of… whatever it is to keep the lights on, and they’ll find that all internal locations are dimly lit, making it difficult to search them. and they will be searching.

because Fio wasn’t in any of the tubes.

and neither was the Captain.

and Sparkles is somewhere to be found.]
sictransitgloriamundi: (Default)
[personal profile] sictransitgloriamundi
WHO: the Captain + You
WHAT: contractually obligated price is right game
WHEN: 11/18, like nightish?
WHERE: Bellona Theater
WARNINGS: N/A, currently

[you've heard the announcement, the sound of Friday's cautious optimism as she spoke it. you've waited all day. now, it's time for the game.

the amount of effort that has gone into this production at Bellona can be safely defined as “minimal.” there are three podiums, with three slate boards and three pieces of chalk. there is another podium, currently empty, next to a plain folding table. there is a tablecloth draped over the table, covering a lumpy, inscrutable shape.

the most remarkable thing is the giant wheel set up on the other side of the empty podium. the slices of the giant circle are colorful, but also completely blank. the Captain actually spends 30 minutes prior to the start of the event simply sitting in front of it, back to the audience, and spinning it, listening to the loud clacking noise pick up and then die down again, before spinning it once more.

clackclackclack clack clack. clack. clackclackclackclackclack.

it's gonna be a long night.]

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